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    1. COThank you for the answer, I know what sprites are. But I'd still have to generate the 100x100 image for them, so I guess it's the best way to go anyway. As for not using them, some of the map divs will have another background image of the character and then some <img> tags for item icons. I could technically use z-index for it, but a lot of mobile browsers don't support it. `EDIT` though if you were suggesting having the whole world map as a sprite, think about this: most mobile phone users have 3-10 kB/s download speeds when not connected to WiFi and are charged for bandwidth, not time.
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    2. COThere's much about to think here! Through images optimization, a world map 300x300 px would be 20kb MAX. Even with a low-speed connection, to consume lot of bandwidth you should load lot of pages. And, another question: do you think that a person with a bandwidth based plan and a lowspeed connection would play your game? I'm not saying that it doesn't worth the effort, but think about you target and optimize the game for it!
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    3. COWell, there's one Russian game that also uses minimaps (although with separate images for each div) that's actually played very actively. :) as for loading a lot of pages, usually at least a hundred is loaded in one session. I'm considering making the minimap optional or having an optional low-definition version that simply uses CSS to color the fields accordingly.
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