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    <p>It's OK to integrate 3rd party credit card payment systems in your app (for example PayPal, Amazon payments, etc. or your own system) as long as you <em>do not</em> sell services, extensions, etc. to your app. As you say you're going to sell <em>physical</em> goods, it is OK for Apple. Amazon app does the same thing. Btw it is even explicitly prohibited to use in-app payments to sell <em>physical</em> goods.</p> <p>EDIT: more answer to the detailed questions in the comment</p> <p>IMHO (see disclaimer):</p> <ul> <li>Shipping fees of physical goods and signup fees for your physical service are <em>NOT</em> services or extensions - in the sense that Apple uses it, it applies only to some additional features to your application, for example a new level in a game or a new map in a mapping app</li> <li>to be legally store, transmit, process credit card information, you will have to be compliant to the <a href="http://en.wikipedia.org/wiki/Payment_Card_Industry_Data_Security_Standard" rel="nofollow noreferrer">Payment Card Industry Data Security Standard</a>. Here Apple has nothing to do, but both Visa and Mastercard (and maybe also other card issuers) <em>require</em> that you implement these practices if you wish to process credit card data of their cards</li> <li>this last requirement might be tricky so I really suggest you to look for some ready solution instead of implementing your own. See also the first answer to this question: <a href="https://stackoverflow.com/questions/9228869/use-in-app-purchase-for-real-goods">Use In App Purchase For Real Goods</a></li> </ul> <p>DISCLAIMER: I am not a legal authority or somebody from Apple so I can give you just hints but not a legal advice - will have to ask a lawyer for an "official" answer :)</p>
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