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    <p>I had used 3D Cubic Transition between activities.Credit goes to Robert Heim who is developer of this program.</p> <p>Below is snippet</p> <p><strong>Activity1.java</strong></p> <pre><code>package org.vipul; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; public class Activity1 extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity1); Button switchActivityBtn = (Button) findViewById(R.id.bSwitchActivity); switchActivityBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { animatedStartActivity(); } }); } @Override protected void onResume() { // animateIn this activity ActivitySwitcher.animationIn(findViewById(R.id.container), getWindowManager()); super.onResume(); } private void animatedStartActivity() { // we only animateOut this activity here. // The new activity will animateIn from its onResume() - be sure to // implement it. final Intent intent = new Intent(getApplicationContext(), Activity2.class); // disable default animation for new intent intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION); ActivitySwitcher.animationOut(findViewById(R.id.container), getWindowManager(), new ActivitySwitcher.AnimationFinishedListener() { @Override public void onAnimationFinished() { startActivity(intent); } }); } } </code></pre> <p><strong>Activity2.java</strong></p> <pre><code>package org.vipul; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; public class Activity2 extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity2); Button switchActivityBtn = (Button) findViewById(R.id.bSwitchActivity); switchActivityBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { animatedStartActivity(); } }); } @Override protected void onResume() { // animateIn this activity ActivitySwitcher.animationIn(findViewById(R.id.container), getWindowManager()); super.onResume(); } private void animatedStartActivity() { // we only animateOut this activity here. // The new activity will animateIn from its onResume() - be sure to // implement it. final Intent intent = new Intent(getApplicationContext(), Activity1.class); // disable default animation for new intent intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION); ActivitySwitcher.animationOut(findViewById(R.id.container), getWindowManager(), new ActivitySwitcher.AnimationFinishedListener() { @Override public void onAnimationFinished() { startActivity(intent); } }); } } </code></pre> <p><strong>ActivitySwitcher.java</strong></p> <pre><code>package org.vipul; import android.view.Display; import android.view.View; import android.view.WindowManager; import android.view.animation.AccelerateInterpolator; import android.view.animation.Animation; /** * This ActivitySwitcher uses a 3D rotation to animate an activity during its * start or finish. * * see: http://blog.robert-heim.de/karriere/android-startactivity-rotate-3d- * animation-activityswitcher/ * * @author Robert Heim * */ public class ActivitySwitcher { private final static int DURATION = 300; private final static float DEPTH = 400.0f; /* ----------------------------------------------- */ public interface AnimationFinishedListener { /** * Called when the animation is finished. */ public void onAnimationFinished(); } /* ----------------------------------------------- */ public static void animationIn(View container, WindowManager windowManager) { animationIn(container, windowManager, null); } public static void animationIn(View container, WindowManager windowManager, AnimationFinishedListener listener) { apply3DRotation(90, 0, false, container, windowManager, listener); } public static void animationOut(View container, WindowManager windowManager) { animationOut(container, windowManager, null); } public static void animationOut(View container, WindowManager windowManager, AnimationFinishedListener listener) { apply3DRotation(0, -90, true, container, windowManager, listener); } /* ----------------------------------------------- */ private static void apply3DRotation(float fromDegree, float toDegree, boolean reverse, View container, WindowManager windowManager, final AnimationFinishedListener listener) { Display display = windowManager.getDefaultDisplay(); final float centerX = display.getWidth() / 2.0f; final float centerY = display.getHeight() / 2.0f; final Rotate3dAnimation a = new Rotate3dAnimation(fromDegree, toDegree, centerX, centerY, DEPTH, reverse); a.reset(); a.setDuration(DURATION); a.setFillAfter(true); a.setInterpolator(new AccelerateInterpolator()); if (listener != null) { a.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { listener.onAnimationFinished(); } }); } container.clearAnimation(); container.startAnimation(a); } } </code></pre> <p><strong>Rotate3dAnimation.java</strong></p> <pre><code>package org.vipul; import android.graphics.Camera; import android.graphics.Matrix; import android.view.animation.Animation; import android.view.animation.Transformation; /** * An animation that rotates the view on the Y axis between two specified * angles. This animation also adds a translation on the Z axis (depth) to * improve the effect. */ public class Rotate3dAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private final boolean mReverse; private Camera mCamera; /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair of * X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length of * the translation can be specified, as well as whether the translation * should be reversed in time. * * @param fromDegrees * the start angle of the 3D rotation * @param toDegrees * the end angle of the 3D rotation * @param centerX * the X center of the 3D rotation * @param centerY * the Y center of the 3D rotation * @param reverse * true if the translation should be reversed, false otherwise */ public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } } </code></pre> <p><strong>Activity1.xml</strong></p> <pre><code>&lt;?xml version="1.0" encoding="utf-8"?&gt; &lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#003300" android:orientation="vertical" &gt; &lt;TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /&gt; &lt;Button android:id="@+id/bSwitchActivity" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="switch activity" /&gt; &lt;/LinearLayout&gt; </code></pre> <p><strong>Activity2.xml</strong></p> <pre><code>&lt;?xml version="1.0" encoding="utf-8"?&gt; &lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" &gt; &lt;Button android:id="@+id/bSwitchActivity" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="back" /&gt; &lt;/LinearLayout&gt; </code></pre> <p><strong>Manifest entries</strong></p> <pre><code> &lt;activity android:name=".Activity1" android:label="@string/app_name" &gt; &lt;intent-filter&gt; &lt;action android:name="android.intent.action.MAIN" /&gt; &lt;category android:name="android.intent.category.LAUNCHER" /&gt; &lt;/intent-filter&gt; &lt;/activity&gt; &lt;activity android:name=".Activity2" android:label="Activity 2" &gt; &lt;/activity&gt; </code></pre>
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