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    <p>In my experience, responsive design is half making dynamic / resizable content (flex box, vector/scalable images, etc.) and half using media queries - so yes part of it can be using conditional image selection with media queries.</p> <p>As for scalable images, are you talking more about icons / small images or large / user uploaded images that need to retain high quality?</p> <p>For icons / small images (such as you would put in a .png image sprite), I'd try vector images, which are infinitely scalable:</p> <ul> <li>icon fonts (only works for uni-color icons but can be styled with CSS so they're pretty easy to work with):</li> </ul> <p><a href="http://css-tricks.com/examples/IconFont/" rel="nofollow">http://css-tricks.com/examples/IconFont/</a> http://fortawesome.github.com/Font-Awesome/#base-icons</p> <p>Software needed: vector image editor (Adobe Illustrator, Inkscape) and font editor (FontCreator, FontForge).</p> <ul> <li>SVGs - a little trickier to work with but can handle more complex graphics.</li> </ul> <p>Software needed: vector image editor (I recommend Adobe Illustrator) Here's an example of a completely resizable page of svg's with no media queries: <a href="http://emacsformacosx.com/" rel="nofollow">http://emacsformacosx.com/</a></p> <p>The advantage to vector graphics is that they'll work on any screen size and they typically load faster (smaller filesize) so if you're serious about "going responsive" I'd try to do everything in vectors.</p> <p>That's just the "tip of the iceberg" so to say - happy to share more if you have specific questions; it took me awhile to figure out how to get the software setup and implement the above cross browser (for example Android below 4.0 doesn't support SVG so I had to rely on .png sprites still and I wrote a javascript file that allowed for resizable sprites - similar to the "stretchy sprites" post) - that's another advantage of icon fonts if you can get away with single color icons.</p>
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