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    <blockquote> <h2><a href="http://kinect.dashhacks.com/kinect-guides/2011/06/24/custom-kinect-gesture-recognition-using-openni-and-unity3d" rel="noreferrer">Custom Kinect Gesture Recognition using OpenNI and Unity3D</a><br /><sup>kinect.dashhacks.com</sup></h2> <p>A tipster has tipped a lil tipple my way in the form of custom gesture recognition for the Kinect using OpenNI and Unity 3D. What this allows you to do is create you own custom gesture that are recognized by the kinect through the software interface. </p> </blockquote> <p><br /></p> <blockquote> <h2><a href="http://www.nightmarekitty.com/2011/10/28/unity-and-kinect-tutorial/" rel="noreferrer">Unity and Kinect tutorial</a><br /><sup>nightmarekitty.com</sup></h2> <p>For this chapter, we are going to be using a very popular game engine called Unity. By integrating OpenNI, Nite and Sensor Kinect into Unity we will control a 3d character and multiple user interfaces. After we cover the main Components, we will build an example of each from the bottom up.</p> </blockquote> <p><br /></p> <blockquote> <h2><a href="http://wiki.etc.cmu.edu/unity3d/images/f/f4/NewKinect.zip" rel="noreferrer">Kinect Wrapper Example Project</a><br /><sup>wiki.etc.cmu.edu</sup></h2> <p>This scene shows you how a skeleton is generated / tracked by placing spheres at each of the bones tracked by the Kinect, and how to use kinect to control your model. Use this to get a feel for what the Kinect is capable of. It also shows you how to prepare your GameObjects</p> </blockquote>
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