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  1. POMotionEvent.ACTION_MOVE is too fast and not getting correct X & Y Coordinates
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    <p>i am using Action_Move &amp; Action_Down</p> <p>for getting x &amp; y in my app so i can check either my canvas drawed line is crossed / Touch but Action_Move is getting x &amp; y coordinates too fast when my code run all for loop its get another x &amp; y coordinate and code run all over again</p> <p>Its working fine in Action_Down because that will be touched after break of time so my code get time to do all work</p> <p>My Question is: how to make it to check my all code then move to another coordinates &amp; it will not take much time</p> <p>Here is my some code -></p> <pre><code>@Override public boolean onTouchEvent(MotionEvent event) { int ac=event.getAction(); int x=(int) event.getX(); int y=(int) event.getY(); int x1=0;int x2=0; int x3=0;int x4=0; boolean dont=false; switch(ac){ case MotionEvent.ACTION_DOWN: for(int i=art.length-1;i&gt;=0;i--){ if(art[i]&lt;=Integer.valueOf(x)){ x1=art[i]; if(x1+2&lt;x){ x3=x1+31; dont=true; }else{ x3=x1+2; } break; } } for(int i=aot.length-1;i&gt;=0;i--){ if(aot[i]&lt;=Integer.valueOf(y)){ x2=aot[i]; if(y-x2==2||y-x2==1||y==x2&amp;&amp;dont==true){ x4=x2+2; }else{ x4=x2+46; } break; } } if(count.containsKey(x1+","+x2+","+x3+","+x4)){ AlertDialog mk=new AlertDialog.Builder(getContext()).create(); mk.setMessage("Game Over!"); mk.show(); } break; case MotionEvent.ACTION_MOVE: for(int i=art.length-1;i&gt;=0;i--){ if(art[i]&lt;=Integer.valueOf(x)){ x1=art[i]; if(x1+2&lt;x){ x3=x1+31; dont=true; }else{ x3=x1+2; } break; } } for(int i=aot.length-1;i&gt;=0;i--){ if(aot[i]&lt;=Integer.valueOf(y)){ x2=aot[i]; if(y-x2==2||y-x2==1||y==x2&amp;&amp;dont==true){ x4=x2+2; }else{ x4=x2+46; } break; } } if(count.containsKey(x1+","+x2+","+x3+","+x4)){ AlertDialog mk=new AlertDialog.Builder(getContext()).create(); mk.setMessage("Game Over!"); mk.show(); } break; } return true; } </code></pre> <p>Count Contain all coordinates to check for Rect in Hashmap</p> <p>&amp; in For Loop 1st contain possible x Values</p> <p>Second contain possible y Value</p> <p>EDIT:</p> <p>these are aot &amp; art Array of int;</p> <pre><code>art[0]=7; art[1]=36; art[2]=65; art[3]=94; art[4]=123; art[5]=152; art[6]=181; art[7]=210; art[8]=239; art[9]=268; art[10]=297; art[11]=326; art[12]=355; art[13]=384; art[14]=413; art[15]=442; art[16]=471; aot[0]=7; aot[1]=51; aot[2]=95; aot[3]=139; aot[4]=183; aot[5]=227; aot[6]=271; aot[7]=315; aot[8]=359; aot[9]=403; aot[10]=447; aot[11]=491; aot[12]=535; aot[13]=579; aot[14]=623; aot[15]=667; aot[16]=711; </code></pre>
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