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    copied!<p>It is in Disney's best interest to satisfy their customers. While merchandising is surely significant revenue, getting repeat customers is many times more valuable.</p> <p>If I pay $150 for a 1 day park-hopper ticket and only get to go 10 rides because the lines are so long I would question whether those rides are really worth $15 dollars a piece. If, however, there is a way for me go on 30 rides then I will have a better experience, be less likely to question the value of that experience and be more likely to return and give Disneyland another $150 + food + merchandise.</p> <p>Prior to FastPass, the only differentiator between my riding 10 rides and 30 rides was how crowded the park was. This is a common problem that other desirable attractions have attempted to address in other ways. For example, Northstar ski resort at Tahoe will limit the number of lift tickets they sell on a given day (or at least they used to). This also addresses the problem, but in a way that more negatively impacts revenue.</p> <p>In software, a similar paradigm would be loading a web page. In ancient times this process was single threaded: get all the content, render all the content and display the page. As traffic and data increased (specifically the incorporation of images) this model faced the same problem as Disneyland. If there were a lot images on the page and it took a long time to load, I wouldn't wait around for the content and might not bother ever coming back to that site. </p> <p>Now days web pages are loaded differently. The content is loaded, rendered and displayed first while another thread loads, renders and displays the images. This vastly improves the user experience and, provided there is desirable content, I will continue to come back to the site and it can turn my repeated page views into $$$.</p>
 

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