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    copied!<p>I have used GLScene in my 3D geomapping software and although it's not used to an extent you're looking for I can vouch that it seems the most appropriate for what you're trying to do.</p> <p>GLScene supports terrain rendering and adding customizable objects to the scene. Objects can be interacted with and you can create complex 3D models of objects using the various building blocks of GLScene. Unfortunately I cannot state how it will work with millions of points, but I do know that it is quite optimized and performs great on minimal hardware - that being said - the target PC I found required a dedicated graphics card capable of using OpenGL 2.1 extensions or higher (I found small issues with integrated graphics cards).</p> <p>The other library I looked at was DXscene - which appears quite similar to GLScene albeit using DirectX instead of OpenGL. From memory this was a commercial product where GLScene was licensed under GPL. (EDIT - the page seems to be down at the moment : <a href="http://www.ksdev.com/index.html" rel="nofollow noreferrer">http://www.ksdev.com/index.html</a>)</p> <p>GLScene is still in active development and provides a fairly comprehensive library of functions, base objects and texturing etc. Things like rotation, translation, pitch, roll, turn, ray casting - to name a few - are all provided for you. Visibility culling is provided for each base object as well as viewing cameras, lighting and meshes. Base objects include cubes, spheres, pipes, tetrahedrons, cones, terrain, grids, 3d text, arrows to name a few. Objects can be picked with the mouse and moved along 1,2 or 3 axes. Helper functions are included to automatically calculate the top-most object the mouse is under. Complex 3D shapes can be built by attaching base objects to other base objects in a hierarchical manner. So, for example, a car could be built using a rectangle as the base object and attaching four cylinders to it for the wheels - then you can manipulate the 'car' as a whole - since the four cylinders are attached to the base rectangle.</p> <p>The only downside I could bring to your attention is the sometimes limited help/support available to you. Yes, there is a reference manual and a number of demo applications to show you how to do things such as select objects and move them around, however the reference manual is not complete and there is potential to get 'stuck' on how to accomplish a certain task. Forum support is somewhat limited/sparse. If you have a sound knowledge of 3D basics and concepts I'm sure you could nut it out.</p> <p>As for Firemonkey - I have had no experience with this so I can't comment. I believe this is more targeted at mobile applications with lower hardware requirements so you may have issues with larger data sets.</p> <p>Here are some other links that you may consider - I have no experience with them:</p> <ul> <li><a href="http://www.truevision3d.com/" rel="nofollow noreferrer">http://www.truevision3d.com/</a></li> <li><a href="http://www.3impact.com/" rel="nofollow noreferrer">http://www.3impact.com/</a></li> <li><a href="https://stackoverflow.com/questions/8203166/game-development-in-delphi">Game Development in Delphi</a></li> </ul> <p>The last one is targeted at game development - but may provide useful information.</p>
 

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