Note that there are some explanatory texts on larger screens.

plurals
  1. POARKit vs. ARCore vs. Vuforia vs. D'Fusion Mobile vs. Layar SDK
    text
    copied!<p>I would be interested to know, where are the advantages and disadvantages of each vision-based mobile Augmented Reality Frameworks? For what should be decide in which case? Would you choose <strong>Vuforia</strong> in any case, because it is free and without branding? What are important features are missing in one of the frameworks? Are there limits on the free version of <strong>Metaio SDK</strong> (except branding and Metaio splash-screen)?</p> <p>I think these are the most important Frameworks to support iOS and Android. I know that metaio support movie textures and MD2 (Animation) Export and Vuforia not (at least not in the basic state).</p> <p><strong>Edit:</strong></p> <ul> <li><p>Here is a 3 hour session reviewed the best Mobile AR SDKs in the market and how to get started with them: <strong><a href="http://augmentedworldexpo.com/awe2013/awe2013_news/tutorial-top-10-mobile-augmented-reality-sdks-for-developers/" rel="nofollow noreferrer">Tutorial: Top 10 Augmented Reality SDKs for Developers</a></strong></p></li> <li><p>You should also check out <a href="http://www.arlab.com/" rel="nofollow noreferrer"><strong>ARLab</strong></a> from Augmented Reality Lab S.L. This has different AR-SDKs for AR Browser, Image Matching, Image Tracking, 3D engine, Virtual buttons. But this is not free.</p></li> <li><p>Wikitude's <a href="http://www.wikitude.com/developer/samples-tutorials/simple-image-recognition-app" rel="nofollow noreferrer"><strong>ARchitect SDK</strong></a> has an Vuforia-Extension and Blackberry 10 Support. This could also be very interesting.</p></li> <li><p>The <a href="http://www.layar.com/sdk/" rel="nofollow noreferrer"><strong>Layar SDK</strong></a> is now available for iOS and Android with 3D, animation, AR Video and QR-Code Scanner</p></li> <li><p><a href="http://www.arpa-solutions.net/en" rel="nofollow noreferrer"><strong>DARAM</strong></a> also appears a good SDK for Android, iOS, Windows 8 and Mac.</p></li> <li><p><a href="http://www.arpa-solutions.net/" rel="nofollow noreferrer"><strong>ARPA</strong></a> has a Unity-Plugin and a Google Glass SDK. </p></li> <li><p>Here is a good <a href="http://socialcompare.com/en/comparison/augmented-reality-sdks" rel="nofollow noreferrer"><strong>comparison chart</strong></a> for Augmented Reality SDKs and frameworks</p></li> <li><p><a href="http://techcrunch.com/2015/05/28/apple-metaio/#.eikasx:3jlk" rel="nofollow noreferrer"><strong>Apple has acquired Metaio.</strong></a> Metaio's future uncertain. (May 28, 2015)</p></li> <li><p><strong><a href="http://techcrunch.com/2015/06/02/magic-leap-platform/#.eikasx:aZiW" rel="nofollow noreferrer">Magic Leap</a></strong> Announces Its Augmented Reality Developer SDK for Unreal and Unity</p></li> <li><p><a href="http://developer.vuforia.com/" rel="nofollow noreferrer"><strong>Vuforia</strong></a> now has paid licensing and ability to demo apps without a watermark on their no-cost Starter plan – it now appears only during the first app launch in a particular day. This is to support developers who want to do demos to clients without showing the watermark. (May 6, 2015), Qualcomm sell its Vuforia business to PTC (Oct 12, 2015)</p></li> <li><p><a href="https://developer.apple.com/arkit/" rel="nofollow noreferrer"><strong>ARKit</strong></a> iOS 11 introduces ARKit, a new framework that allows you to easily create unparalleled augmented reality experiences for iPhone and iPad. By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact with the real world in entirely new ways. (Juni 2017)</p></li> <li><p><a href="https://www.8thwall.com" rel="nofollow noreferrer"><strong>8th Wall XR</strong></a> is the world's first AR platform that works on all commonly available iOS and Android phones and integrates seamlessly with ARKit and ARCore. (August 2017)</p></li> </ul>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload