Note that there are some explanatory texts on larger screens.

plurals
  1. PORelease NSObject and stop all method calling
    text
    copied!<p>So my menu calls a game with this piece of code:</p> <pre><code>game = [[Game alloc] init]; [self presentModalViewController:memoryTest animated:FALSE]; </code></pre> <p>A UIViewController then appears with a countdown. The player can go back to the menu DURING the countdown. However when I try this, the countdown keeps running and eventually the game starts, even thought the UIViewController has been dismissed (therefore the UIView has disappeared) in the backToMenu method.</p> <pre><code>[self.parentViewController dismissModalViewControllerAnimated:FALSE]; </code></pre> <p>I've tried to release the game object in the viewDidAppear method of the menu, but no luck. I thought of having a "quit" BOOL value, so the countdown can check wether or not the player has quit the game, but there must be a better way to release an object AND stop all method calls inside it.</p> <p>Thanks for helping me out.</p> <p>CountDown method:</p> <pre><code>- (void)countDown { SoundEffect *sound = [[SoundEffect alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"tick" ofType: @"wav"]]; [sound playAndRelease]; if(self.countDownStep &gt; 0) { feedback.image = [UIImage imageNamed:[NSString stringWithFormat:@"countdown%d.png",self.countDownStep]]; feedback.hidden = FALSE; [self performSelector:@selector(countDown) withObject:nil afterDelay:0.8]; } else { [self displayMessage:self.startMessage]; [self.game performSelector:@selector(start) withObject:nil afterDelay:0.8]; [self performSelector:@selector(hide) withObject:nil afterDelay:0.8]; } self.countDownStep--; } </code></pre>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload