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    copied!<p>Since it seems no-one has a definite list, I will start collecting my findings in a separate answer as well. To the best of my knowledge, very limited information is available on the web about this subject.</p> <p><strong>General</strong></p> <ul> <li><a href="http://msdn.microsoft.com/en-us/library/windows/desktop/ee416643(v=VS.85).aspx" rel="nofollow">Direct3D 10 Frequently Asked Questions</a></li> <li><a href="http://msdn.microsoft.com/en-us/library/windows/desktop/bb205073(v=VS.85).aspx" rel="nofollow">Direct3D 9 to Direct3D 10 Considerations (Direct3D 10)</a> Basic outline of key differences between Direct3D 9 and Direct3D 10. The outline below provides some insight to assist developers with Direct3D 9 experience to explore and relate to Direct3D 10.</li> <li><a href="http://msdn.microsoft.com/en-us/library/windows/desktop/ee416406(v=vs.85).aspx" rel="nofollow">Fixed Function EMU Sample</a> Shows how to emulate certain aspects of the Direct3D 9 fixed function pipeline in a Direct3D 10 environment.</li> <li><a href="http://download.microsoft.com/download/a/0/4/a04deeb2-d7e2-42a5-984a-9ea5c92bfeb2/Windows%20to%20Reality%20-%20Getting%20the%20Most%20out%20of%20Direct3D%2010%20Graphics%20in%20your%20Games.zip" rel="nofollow">Windows to Reality: Getting the Most out of Direct3D 10 Graphics in Your Games</a> Although it has "games" in the title, the contents of the presentation do not. In the presentation they examine common performance and architectural issues, along with content development and other issues we encountered when moving high-end D3D9 engines to D3D10. In addition they have a specific "porting tips" part.</li> <li><a href="http://www.microsoft.com/download/en/confirmation.aspx?id=11448" rel="nofollow">GPU Performance Programming with DirectX 10</a> In this talk, they discuss a variety of performance considerations and cover aspects of Direct3D 10 and 10.1 performance programming common to all vendors. In addition they cover performance considerations with multiple GPU configurations.</li> <li><a href="http://download.microsoft.com/download/a/c/f/acfba49d-3bff-4e5a-aaaa-2d2094eb7bf5/Windows%20Vista%20Graphics%20Development%20Drilldown%20-%20Direct3D%2010%20and%2010.1.zip" rel="nofollow">Windows Vista Graphics Development Drilldown: Direct3D 10 and 10.1</a> In this presentation they discuss various differences between D3D9 and D3D10. Although the contents are somewhat more games-based, the information can be used in any category of DX programming. </li> </ul> <p><strong>Buffer differences</strong> </p> <ul> <li><a href="http://members.gamedev.net/jhoxley/directx/DirectX10/VertexBuffersinDirect3D10.htm" rel="nofollow">Vertex Buffer differences DX9/DX10</a></li> </ul>
 

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