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    copied!<p>Over the last year I have become more and more convinced of the benefits of TDD. The things that I have learned along the way: 1) dependency injection is your friend. I'm not talking about inversion of control containers and frameworks to assemble plugin architectures, just passing dependencies into the constructor of the object under test. This pays back huge dividends in the testability of your code. 2) I set out with the passion / zealotry of the convert and grabbed a mocking framework and set about using mocks for everything I could. This led to brittle tests that required lots of painful set up and would fall over as soon as I started any refactoring. Use the correct kind of test double. Fakes where you just need to honour an interface, stubs to feed data back to the object under test, mock only where you care about interaction. 3) Test should be small. Aim for one assertion or interaction being tested in each test. I try to do this and mostly I'm there. This is about robustness of test code and also about the amount of complexity in a test when you need to revisit it later.</p> <p>The biggest problem I have had with TDD has been working with a specification from a standards body and a third party implementation of that standard that was the de-facto standard. I coded lots of really nice unit tests to the letter of the specification only to find that the implementation on the other side of the fence saw the standard as more of an advisory document. They played quite loose with it. The only way to fix this was to test with the implementation as well as the unit tests and refactor the tests and code as necessary. The real problem was the belief on my part that as long as I had code and unit tests all was good. Not so. You need to be building actual outputs and performing functional testing at the same time as you are unit testing. Small pieces of benefit all the way through the process - into users or stakeholders hands.</p>
 

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