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    copied!<p><strong>Though your Pricing model is feasible for large scale and probably same as what cloud offers.</strong> I don't think any native application would be scalable/feasible with this model.</p> <p>Most of the License of software's that are too costly to buy for each user, they give a floater license and a cap limit of number of simultaneous users.</p> <p><em><strong>Pay as you use</em></strong> is great but it is same as cloud computing but then question is simple.</p> <blockquote> <p>Do you want to reinvent the wheel?</p> </blockquote> <p>Unless you don't want to invest in your own cloud server, you can easily put your application on other cloud.</p> <p>If you are ready for investment into build and maintain your own cloud then you should go ahead.</p> <p><strong>Edit:</strong> You can use web service or the payment method. Expose the web service for calculating the price to be incurred. I would personally use Java or C# for this purpose. as java and C# have enough support for it, for the wrapper around the C++ code i would use any of the jni or C++/cli language support.</p> <p>Another thing is, I have not come accross any open source tool for it, each web service has it's own requirements. You can get the architecture but no ready made work.</p> <p><code>C++ code</code>-><code>webservice</code>-><code>price billing</code>-><code>result returned to caller</code>.</p> <p><strong>Regarding Technical Difficulties.</strong> It would not be possible to do things completely in C++, You may require many other tools with C++.</p>
 

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