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  1. POWhich framework (Jquery, Dojo, Raphael) is better for implementing SVG on an Educative Video Game?
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    copied!<p>I'm about to begin the development of an educative video game. I've decided to do it in a way that i could easily packed for Web, Mobiles and, maybe, Standalone versions.</p> <p>I don't want to use Flash. So I'm convinced (I'll listen advices anyway) of using JavaScript and SVG.</p> <p>I've being doing lots of research on this subject but I'm having a hard time putting the pieces together. I know that Raphaels seems to be simple and straightforward and Jquery and Dojo are maybe more complex but more powerful. It is possible to combine the difference frameworks? I don't mind complexity, i want to have the less amount of limitations as possible</p> <p>I need the framework covers the following points:</p> <ul> <li>Handle highly interactive interfaces</li> <li>Could write a reusable code (I want to make different versions with the same skeleton)</li> <li>Enough documentation</li> <li>Could be extended to interact with social networks</li> <li>Could generate statistics associated to the events</li> <li>Compatibility with other frameworks</li> </ul> <p>I also want to know if its advisable to mix different frameworks.</p> <p>I'm open to all kinds of recommendations. I'm starting to learn Python also, so i would be nice to have an expert opinion on whether its advisable or not to use JavaScript with SVG or if it's worth it to used a more complex language on this purposes.</p> <p>Thanks!!</p> <p>EDIT</p> <p>Until now I've decide not to use Jquery. Since I need a reusable code, I'm going to take advantage of the OOP features of JavaScript, and it seems that mootools is a lot better doing this (<a href="http://jqueryvsmootools.com/index.html" rel="nofollow">http://jqueryvsmootools.com/index.html</a>). For manage SVG I'm going to try with Raphael. Any experince on using those frameworks side by side? </p>
 

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