Note that there are some explanatory texts on larger screens.

plurals
  1. PO
    text
    copied!<p>In terms of graphics, Daniel Cook of <a href="http://www.lostgarden.com" rel="noreferrer">Lost Garden</a> produces some seriously high quality, reusable game art that is free for both personal and commercial work (read his <a href="http://lostgarden.com/2007/03/lost-garden-license.html" rel="noreferrer">license</a> details). Here's the index of his <a href="http://lostgarden.com/labels/free%20game%20graphics.html" rel="noreferrer">free graphics</a> related posts, just hit the "read more" link at the bottom of an article and you'll find links to the downloads.</p> <p><strong><em>edit:</em></strong> in terms of sound effects, <a href="http://www.soundrangers.com" rel="noreferrer">Soundrangers</a> is pretty decent if you have something specific in mind, but it can quickly get expensive. For a complex game, if you're wanting a rich user experience you'll need dozens, if not hundreds of sound effects. At a couple of bucks a pop, that adds up real quick. A lot of places (including <a href="http://www.soundrangers.com/index.cfm?fuseaction=category.display&amp;Category_id=591" rel="noreferrer">Soundrangers</a>) offer thematic sound packs which give you a little more bang for your buck, but it's still not free. GameDev also has a <a href="http://www.gamedev.net/reference/list.asp?categoryid=4" rel="noreferrer">listing of audio resources</a>. </p> <p>For music, I think your options are better. Depending on what kind of thing you're looking for (ambient, instrumental, vocal etc). I would seriously think about approaching local independent musicians and using existing tracks that they have. They're likely to let you use their music for free (properly accredited of course) or at a reasonable cost.</p>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload