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    copied!<p>Create a class.</p> <pre><code>package { import flash.display.MovieClip; public class MyMovieClip extends MovieClip { } } </code></pre> <p>Add properties that may vary.</p> <pre><code>package { import flash.display.DisplayObject; import flash.display.MovieClip; public class MyMovieClip extends MovieClip { private var _borderColor : uint; private var _artWork : DisplayObject; } } </code></pre> <p>Add possibilities to modify the properties. You may use constructor arguments or explicit getter/setter or you could declare your properties to be public.</p> <pre><code>package { import flash.display.DisplayObject; import flash.display.MovieClip; public class MyMovieClip extends MovieClip { private var _borderColor : uint; private var _artWork : DisplayObject; // using constructor parameters public function MyMovieClip(borderColor : uint, artWork : DisplayObject) { _borderColor = borderColor; _artWork = artWork; } // using setter/getter public function set borderColor(borderColor : uint) : void { _borderColor = borderColor; } public function get borderColor() : uint { return _borderColor; } public function set artWork(artWork : DisplayObject) : void { _artWork = artWork; } public function get artWork() : DisplayObject { return _artWork; } } } </code></pre> <p>Create instances of the class and set them up using different values:</p> <pre><code>package { import flash.display.Shape; import flash.display.Sprite; public class Main extends Sprite { public function Main() { var myMc1 : MyMovieClip = new MyMovieClip(0xFF0000, new Shape()); var myMc2 : MyMovieClip = new MyMovieClip(0x0000FF, new Shape()); var myMc3 : MyMovieClip = new MyMovieClip(0x00FF00, new Shape()); myMc1.borderColor = 0xFF0000; myMc3.artWork = new Shape(); } } } </code></pre>
 

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