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    copied!<p>It all depends if you are aiming at the current tech (CPU rendering) or the next-gen Stage3D APIs (GPU rendering). FP11 has gone into beta, and it probably won't be too long before its released into the wild - it opens up a lot of doors that prior versions simply couldn't. Whatever you do with the current gen stuff, keep your eyes on Stage3d. It's a game-changer.</p> <p>At any rate - which one is the best? The one you know, or the one that makes the most sense to you. If you are just getting into flash 3d, then it can't hurt to test several out.</p> <p><strong>GPU rendering (>= FP11)</strong><br> Away3d(broomstick) - is probably the right choice, given its community of users and documentation (it's not just FP11, btw, its been around for several years). It has a great feature set and is pretty easy to get up and running. You can not go wrong. </p> <p>Alternativa3d - I don't have much experience with it (my understanding was that it wasn't a pure actionscript solution - that may change with Stage3D), but the results are quite good. </p> <p>Unity3d - apparently is going to be integrating SWF / AS3 support. It is a robust middleware platform, and it's awesomeness cannot be overstated. It will support scripting in AS3 and export SWFs. How cool is that?</p> <p><strong>CPU rendering (&lt;= FP10)</strong><br> Papervision3D - although it is no longer being supported (or actively improved, anyway), I feel that it remains a quality solution. PV2.0 has a lot of really nice features, and straightforward to use. Considering <em>all work</em> on non-Stage3D frameworks are likely to <em>slow the hell down</em>, PV2.0 is as good as any other choice (and arguably better). </p> <p>Away3D is also quite good. It was a fork of Papervision, so if you have any experience with that, Away will be very familiar. The real bonus with Away3d is that when FP11 does release, you will be able to integrate with the new features pretty seamlessly, as the architecture of the central framework hasn't changed that much.</p> <p>There are several others (Sandy3d, Five3d, Alternativa etc. ) but I have no experience with them.</p> <p>Hope that helps. </p>
 

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