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    copied!<p>Some broad points:</p> <p><strong>1. Print is static, the web is interactive.</strong></p> <p>The essence of a print project is a fixed point in time, an idea captured on paper or some other substrate. Web projects are moving, changing experiences that represent both the ideas of their creators and their users. </p> <p><strong>2. Everything is uncertain.</strong></p> <p>You mention typography in your answer, it's probably worth broadening that to cover all aspects of appearance. The variety of operating systems and hardware available mean that its hard to determine how all your audience will experience your final design. Whilst some things must be compatible across all browsers, sometimes it is not worth the time and effort needed to make something pixel perfect in all systems.</p> <p><strong>3. Learn about programming.</strong></p> <p>Unless you've an aptitude for it, you don't need to learn how to program for the web. But it would still be a big help to gain some familiarity with web programming, as if you can't code, you'll need to work closely with someone who can and you need to be able to communicate effectively with them.</p> <p><strong>4. Create working prototypes</strong></p> <p>When something is static, it can be designed using a static format. To design something interactive like a website, you should be making use of moving prototypes that represent the kind of behaviour the final design will have. You can use paper to do this, or more sophisticated mockups using xhtml, css and javascript, or a dedicated prototyping program.</p>
 

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