Note that there are some explanatory texts on larger screens.

plurals
  1. PO
    text
    copied!<p>First of all you need to <strong>enable mipmaps for your texture</strong>. If it's just a stand-alone asset, you can select it in Solution Explorer, press F4 to get to properties, expand the "Content Processor" node and set "Generate Mipmaps" to true.</p> <p><a href="http://blogs.msdn.com/b/shawnhar/archive/2011/04/29/texture-aliasing.aspx" rel="noreferrer">This article by Shawn Hargreaves explains why</a>. Look at the difference between these two pictures from that article:</p> <p><a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-70-20-metablogapi/2388.image_5F00_401AFB8B.png" rel="noreferrer">http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-70-20-metablogapi/2388.image_5F00_401AFB8B.png</a></p> <p><a href="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-70-20-metablogapi/6518.image_5F00_1B896E07.png" rel="noreferrer">http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-70-20-metablogapi/6518.image_5F00_1B896E07.png</a></p> <p>(Looks a lot like your example images, doesn't it?)</p> <p>Then, if you're going to be viewing at such oblique angles, you need to <strong>enable anisotropic filtering</strong> (Layoric explained how in his answer). This image from <a href="http://en.wikipedia.org/wiki/Anisotropic_filtering" rel="noreferrer">wikipedia</a> illustrates what anisotropic filtering is for - note how it horizontally "un-blurs" the background (which was caused by the mipmaps).</p> <p><a href="http://upload.wikimedia.org/wikipedia/en/c/c0/Anisotropic_compare.png" rel="noreferrer">http://upload.wikimedia.org/wikipedia/en/c/c0/Anisotropic_compare.png</a></p>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload