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  1. POCreating an image with canvas in Javascript
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    copied!<p>I seem to have hit an error message that I'm having a hard time debugging. What I'm trying to do is dynamically create an image such as this one ( <a href="http://www.webreference.com/programming/javascript/mk/column3/creating/cp_mini_gradient_details.png" rel="nofollow noreferrer">http://www.webreference.com/programming/javascript/mk/column3/creating/cp_mini_gradient_details.png</a> ) with canvas.</p> <p>The error message I'm getting is: </p> <pre><code>[Exception... "An invalid or illegal string was specified" code: "12" nsresult: "0x8053000c (NS_ERROR_DOM_SYNTAX_ERR)"] </code></pre> <p>I've googled and there seems to be a number of causes for this error message, but I can't seem to find any relating to canvas specifically.</p> <p>Here is my code:</p> <pre><code>var newCanvas = document.createElement('canvas'); newCanvas.height="30"; newCanvas.width="113"; document.body.appendChild(newCanvas); var context = newCanvas.getContext('2d'); context.fillStyle = '#FFFFFF'; context.fillRect(0, 0, 113, 15); context.fillStyle = '#000000'; context.fillRect(0, 15, 113, 30); var numCanH = Number(newCanvas.height); var numCanW = Number(newCanvas.width); var imgd; if (context.createImageData) { console.log('context.createImageData'); imgd = context.createImageData(numCanW, numCanH); } else if (context.getImageData) { console.log('context.getImageData'); imgd = context.getImageData(0, 0, numCanW, numCanH); } else { console.log('else'); imgd = {'width' : numCanW, 'height' : numCanH, 'data' : new Array(numCanW*numCanH*4)}; } var pix = imgd.data; var ndv = numCanW/6; for (var i = 0; i &lt;= numCanH; i++) { var a=1-Math.abs(2*i-numCanH)/numCanH; for (var j = 0; j &lt; numCanW; j+=4) { var bitUp = Math.ceil((255/130)*j); var bitDown = 255-bitUp; if(j&lt;(ndv)){ //Red to Yellow - (rgb) 255,0,0 to 255,255,0 pix[j] = 255; // red channel pix[j+1] = bitUp; // green channel pix[j+2] = 0; // blue channel } else if(j&gt;(ndv) &amp;&amp; j&lt;(ndv)*2){ //Yellow to Green - (rgb) 255,255,0 to 0,255,0 pix[j] = 255; // red channel pix[j+1] = bitDown; // green channel pix[j+2] = 0; // blue channel } else if(j&gt;(ndv)*2 &amp;&amp; j&lt;(ndv)*3){ //Green to Cyan - (rgb) 0,255,0 to 0,255,255 pix[j] = 0; // red channel pix[j+1] = 255; // green channel pix[j+2] = bitUp; // blue channel } else if(j&gt;(ndv)*3 &amp;&amp; j&lt;(ndv)*4){ //Cyan to Blue - (rgb) 0,255,255 to 0,0,255 pix[j] = 0; // red channel pix[j+1] = bitDown; // green channel pix[j+2] = 255; // blue channel } else if(j&gt;(ndv)*4 &amp;&amp; j&lt;(ndv)*5){ //Blue to Magenta - (rgb) 0,0,255 to 255,0,255 pix[j] = bitUp; // red channel pix[j+1] = 0; // green channel pix[j+2] = 255; // blue channel } else if(j&gt;(ndv)*5 &amp;&amp; j&lt;(ndv)*6){ //Magenta to Red - (rgb) 255,0,255 to 255,0,0 pix[j] = 255; // red channel pix[j+1] = 0; // green channel pix[j+2] = bitDown; // blue channel } pix[j+3] = a; // alpha channel+ console.log('bitUp '+bitUp); console.log(typeof bitUp); console.log('bitDown '+bitDown); console.log(typeof bitDown); console.log('a '+j); console.log(typeof a); console.log('j '+j); console.log(typeof j); console.log('i '+i); console.log(typeof i); console.log(imgd); console.log('before context.putImageData'); context.putImageData(imgd, j,i); console.log('after context.putImageData'); } } </code></pre> <p>The weird thing is, the error only occurs during the second iteration of the loop.</p>
 

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