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  1. PO3d game engine suggestions
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    copied!<p>I am developing a 3d shooter game that I would like to run on Computers/Phones/Tablets and would like some help to choose which engine to use.</p> <ul> <li>I would like to write the application once and port it over to Android/iOS/windows/mac with ease.</li> <li>I would like to make the application streamable over the internet. </li> <li>The engine needs some physics(collision detection) as well as 3d rendering capabilities</li> <li>I would prefer to use a scripting language such as Javascript or Python to Java or C++(although I would be willing to learn these if it is the best option)</li> </ul> <p>-My desire is to use an engine that is Code-based and not GUI-based, an engine that is more like a library which I can import into my Python files(for instance) than an application which forces me to rely on its GUI to import assets and establish relationships between them.</p> <blockquote> <blockquote> <blockquote> <p>This desire stems from my recent experience with Unity3d and Blender. The way I had designed my code required me to write dozens of disorganized scripts to control various objects. I cannot help but think that if I had written my program in a series of python files that I would be able to do a neater, faster job. </p> </blockquote> </blockquote> </blockquote> <p>I'd appreciate any suggestions. The closest thing to what I want is Panda3d, but I had a difficult time working with textures, and I am not convinced that my application can be made easily available to mobile phone/device users. If there is a similar option that you can think about, I'd appreciate the tip.</p>
 

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