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    copied!<p>Here is a simple function for your purpose:</p> <pre><code>private function set onTop (displayer:DisplayObject):void { displayer.parent.addEventListener(Event.ADDED, function (event:Event):void { if (event.target.parent == event.currentTarget) DisplayObjectContainer(event.currentTarget).addChild(displayer); }, false, 0, true); } </code></pre> <hr> <p>And the test sample looks like this:</p> <pre><code>package { import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Sprite; import flash.events.Event; import flash.filters.GlowFilter; import flash.text.TextField; public class Main extends Sprite { public function Main () { this.addChild(this.createRandom()); this.addChild(this.createRandom()); this.onTop = this.addChild(this.createTop()); this.addChild(this.createRandom()); this.addChild(this.createRandom()); this.addChild(this.createRandom()); this.addChild(this.createRandom()); } private function set onTop (displayer:DisplayObject):void { displayer.parent.addEventListener(Event.ADDED, function (event:Event):void { if (event.target.parent == event.currentTarget) DisplayObjectContainer(event.currentTarget).addChild(displayer); }, false, 0, true); } private function createTop ():DisplayObject { var text:TextField = new TextField(); text.text = "I'm always on top!"; text.filters = [new GlowFilter(0xFFFFFF)]; return text; } private var index:int = 0; private function createRandom ():DisplayObject { var sp:Sprite = new Sprite(); sp.x = 10 * this.index; sp.y = 2 * this.index; sp.graphics.beginFill([0xFF0000, 0x00FF00, 0x0000FF, 0xFFFFFF][this.index++ % 4], 0.8); sp.graphics.drawRect(0, 0, 100, 100); sp.graphics.endFill(); return sp; } } } </code></pre>
 

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