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  1. POWhy is Socket.BeginReceive losing packets from UDP?
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    copied!<p>The following code waits for data over UDP. I have a test function that sends 1000 packets (datagrams?) of 500 bytes each. Each time I run the test function, the receiver gets only the first few dozen packets but drops the rest. I looked at the incoming network data using Wireshark and I see all 1000 packets are actually received, but just don't make it to may app's code.</p> <p>Here is some of the relevant VB.NET 3.5 code:</p> <pre><code>Private _UdbBuffer As Byte() Private _ReceiveSocket As Socket Private _NumReceived As Integer = 0 Private _StopWaitHandle As AutoResetEvent Private Sub UdpListen() _StopWaitHandle = New AutoResetEvent(False) _UdpEndPoint = New Net.IPEndPoint(Net.IPAddress.Any, UDP_PORT_NUM) _ReceiveSocket = New Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp) _ReceiveSocket.Bind(_UdpEndPoint) ReDim _UdbBuffer(10000) While Not _StopRequested Dim ir As IAsyncResult = _ReceiveSocket.BeginReceive(_UdbBuffer, 0, 10000, SocketFlags.None, AddressOf UdpReceive, Nothing) If Not _StopRequested Then Dim waitHandles() As WaitHandle = {_StopWaitHandle, ir.AsyncWaitHandle} If (WaitHandle.WaitAny(waitHandles) = 0) Then Exit While End If End If End While _ReceiveSocket.Close() End Sub Private Sub UdpReceive(ByVal ar As IAsyncResult) Dim len As Integer If ar.IsCompleted Then len = _ReceiveSocket.EndReceive(ar) Threading.Interlocked.Increment(_NumReceived) RaiseStatus("Got " &amp; _NumReceived &amp; " packets") End If End Sub </code></pre> <p>I am sending the data as follows (not worried about the packet content for now):</p> <pre><code>For i as UShort = 0 to 999 Dim b(500) as Byte _UdpClient.Send(b, b.Length) Next </code></pre> <p>If I add a small delay after each call to Send, more packets make it through; however since Wireshark says that they were all received anyways, it seems that the problem is in my receive code. I should mention that UdpListen is running on a separate thread.</p> <p>Any idea why I am dropping packets? I also tried UdpClient.BeginReceive/EndReceive but had the same problem. </p> <p>A second issue that bothers me is the global nature of the receive buffer when using Sockets and I am not sure if I don't process incoming packets quickly enough that the buffer will be overwritten. Not sure what to do about that just yet but I am open to suggestions.</p> <p><strong>Sep 26: Update</strong></p> <hr> <p>Based on the various, somewhat conflicting suggestions from replies to this and other posts, I made some changes to my code. Thanks to all who chimed in various bits; I now get all my packets from dial-up to Fast Ethernet. As you can see, it was my code at fault and not the fact that UDP drops packets (in fact I have not seen more than a tiny percentage of packets being dropped or out of order since my fixes). </p> <p>Differences: </p> <p>1) Replaced BeginReceive()/EndReceive() with BeginReceiveFrom()/EndReceiveFrom(). By itself this had no notible effect though.</p> <p>2) Chaining BeginReceiveFrom() calls instead of waiting for the async handle to set. Not sure if any benefit here.</p> <p>3) Explicitly set the Socket.ReceiveBufferSize to 500000 which is enough for 1 second worth of my data at Fast Ethernet speed. Turns out this is a different buffer than the one passed to BeginReceiveFrom(). This had the biggest benefit.</p> <p>4) I also modified my send routine to wait a couple of ms after having sent a certain number of bytes to throttle based on expected bandwidth. This had a big benefit for my receiving code even though Wireshark said all my data still made it across even without this delay.</p> <p>I did NOT end up using a separate processing thread because, as I understand it, each call to BeginReceiveFrom will invoke my callback on a new worker thread. This means that I can have more than one callback running at the same time. It also means that once I call BeginReceiveFrom I have time to do my stuff (as long as I don't take too long and exaust the available worker threads).</p> <pre><code>Private Sub StartUdpListen() _UdpEndPoint = New Net.IPEndPoint(Net.IPAddress.Any, UDP_PORT_NUM) _ReceiveSocket = New Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp) _ReceiveSocket.ReceiveBufferSize = 500000 _ReceiveSocket.Bind(_UdpEndPoint) ReDim _Buffer(50000) _ReceiveSocket.BeginReceiveFrom(_Buffer, 0, _Buffer.Length, SocketFlags.None, _UdpEndPoint, AddressOf UdpReceive, Nothing) End Sub Private Sub UdpReceive(ByVal ar As IAsyncResult) Dim len As Integer = _ReceiveSocket.EndReceiveFrom(ar, _UdpEndPoint) Threading.Interlocked.Increment(udpreceived) Dim receiveBytes As Byte() ReDim receiveBytes(len - 1) System.Buffer.BlockCopy(_Buffer, 0, receiveBytes, 0, len) _ReceiveSocket.BeginReceiveFrom(_Buffer, 0, _UdbBuffer.Length, SocketFlags.None, _UdpEndPoint, AddressOf UdpReceive, Nothing) //' At this point, do what we need to do with the data in the receiveBytes buffer Trace.WriteLine("count=" &amp; udpreceived) End Sub </code></pre> <p>What is not shown above is the error handling and dealing with UDP data being out of order or missing.</p> <p>I think this handles my issue, but if anybody still sees anything wrong with the above (or something I could do better) I would love to hear about it.</p>
 

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