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    copied!<p>Okay, I know more about the pro-audio side of things (where I've worked as a programmer for 10+ years) than games but I'll offer what I can. </p> <p>Try turning the tables here. Look at it from the employers point of view. Games companies and pro-audio companies get absolutely stacks of applications for programmer jobs. They often advertise positions available permanently because the difficulty is finding people good enough at any time, let alone when you need them.</p> <p>In terms of skills, most audio programming is in C/C++ with the DSP often in assembler. That's nothing very difficult in itself, but the difficulty is in finding people who understand acoustics and audio at a fairly in-depth level to be able to apply those skills.</p> <p>The best thing you can do is get some relevant experience, not necessarily paid. If this really is what you want to do, you're gonna have to sweat a bit to get there. CSound and VST plugins are fine, but both are pretty basic compared to what you'd have to do for games or pro-audio programming and a potential employer is going to want to see that you understand both the audio and programming aspects pretty well.</p> <p>Try contributing to some open-source audio projects, or doing some game demos. To be honest, I'm not sure if your experience in web-based programming is really very relevant. Far more attractive to an employer would be experience in embedded programming on real-time systems (which is closer to what a lot of audio programming is).</p> <p>I hope that helps a little. Good luck.</p>
 

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