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    copied!<p>If you're going to make a game, stay away from Flex. And honestly, looking at the source code for that is likely to confuse you more than help you. Flex is very good for GUI intensive applications, and helps speed up the development of such products. It is, however, not very fast nor especially well suited for games. </p> <p>One of the major advantages of Flash is that you don't really have to care about the "inner workings" very much, though a basic understanding of them naturally helps. </p> <p>Flash Lite is rather different from it's full grown bigger brother, so don't put too much care into that. </p> <p>Also, for the love of god, learn Actionscript 3.0 and stay away from Actionscript 2. 3.0 is way better in every conceivable way (atleast for us coders).</p> <p>EDIT: To clarify: There are some confusion regarding the term Flash. There's three parts to it all, the plugin that runs in your browser, the "technology itself" and the Authoring tool. All of these are simply called Flash. Flex even more confusing. It is a framework that runs on top of Flash. Much like say, Swing for Java (I've never used that so that comparison might be totally wrong). All you can do in Flex is also doable in Flash. Flex is free open source, but the IDE, Flex Builder is not. Flex Builder is very useful even if you're doing "pure" actionscript projects. But there are also many cheaper alternatives. I personally prefer <a href="http://www.flashdevelop.org/community/" rel="nofollow noreferrer">FlashDevelop</a>.</p>
 

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