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    copied!<p>The real issue we need to address is the differences among UI, Interaction and UX.</p> <p>Here comes another WORLD FIRST IN-DEPTH DISCUSSION of such differences.</p> <p>(1) UI means how the user "faces" the system/app and how the system/app "faces" the user. An app's look, size, layout, colors, fonts, display, just like a store's lighting, shelf height and width, isle width and lengths etc. </p> <p>(2) Interaction means how the user "acts" on the system/app and how the system/app "acts" on the user. Here, I borrow heavily from the book, "The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software" by Chris Crawford. </p> <p>He postulates that a good interaction resembles a good conversation, and that a good conversation has the 3 essentail attributes, which I will explain in the example below. He says a good interactive participant "listens," "thinks" and responds within a reasonable interval.</p> <ol> <li><p>A person/app just listens. Then, it is not interactive e.g. recorder, book, wall</p></li> <li><p>A person/app just talks. Then, it is not interactive e.g. radio, old time TV, old time cd player</p></li> <li><p>A person/app just talks and listens but without any thinking. e.g. some answering machine, some social bore</p></li> </ol> <p>(3) UX Given the same UI and the same interaction, do we get the same UX? Can they diifer at all?</p> <p>e.g. Say, there is a search engine that works just like Google. But you "feel" or "suspect" that this new search engine is collecting your private data too much. </p> <p>It's like a store that you know or "feel" expoits child labor, that you know or "feel" pays only lip service to the green issues. Same shelves, isles, items. And same staff and services, ... yet, different experiences.</p> <p>It's the "experience chain," a key concept from the book, "The Experience Economy: Work Is Theater &amp; Every Business a Stage."</p>
 

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