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  1. POjava double buffering problem
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    copied!<p>Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code.</p> <pre><code>import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel lไuft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist lไuft der Thread weiter while (true) { // Verไndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos&gt;410) x_pos=20; if(y_pos&gt;410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } </code></pre> <p>what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen?? </p>
 

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