Note that there are some explanatory texts on larger screens.

plurals
  1. PO
    text
    copied!<p>Something is obviously listening on the port, I <em>think</em> it uses 10000 by default, although my Mac isn't on to check. If you fire up a terminal and run:</p> <blockquote> <p>lsof -i | grep LISTEN</p> </blockquote> <p>It should show you all processes that are listening for connections, hopefully that will point you in the right direction as to what's causing the conflict.</p> <p>Edit: From the <a href="http://monotouch.net/Documentation/Troubleshoot#Debugger_is_unable_to_connect_with_the_device" rel="nofollow noreferrer">MonoTouch Troubleshooting page</a></p> <blockquote> <p>Debugger is unable to connect with the device</p> <p>When you start debugging a device configuration, you will see the debugger show a dialog indicating that it is listening on a particular IP address. This IP address is also built into the application as a default setting. When you start the application in debug mode, it makes a connection to MonoDevelop, the debugger host. If it is unable to connect, the device will vibrate once.</p> <p>There are several reasons the application may not be able to connect to the debugger:</p> <p>If the device and the debugger host are on different networks, a firewall or private network may be preventing the application from connecting to the debugger host.</p> <p>MonoDevelop may picked the wrong host IP address. MonoDevelop picks the first IP address on the machine, which, if you have multiple network interfaces, may not be the one you want. You can override the IP that MonoDevelop uses by quitting MonoDevelop and editing its settings file. This is in a hidden directory in in your home directory, ~/.config/MonoDevelop/MonoDevelopProperties.xml.</p> <p>Look for the key "MonoTouch.Debugger.HostIP", and edit the value. If it is not present you will need to add it:</p> <p>view plainprint? where w.x.y.z is the IP you wish to use.</p> <p>The debugger host's IP address may have changed. MonoDevelop has to embed the host's IP address in the application's default settings so that it knows what address to connect to. If the host's IP changes after you build the app, you need to rebuild and re-upload the app, or change the IP address entry in the app's settings on the device.</p> </blockquote>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload