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    copied!<p>You could try standard methods usually used in PC Games such as: <a href="http://en.wikipedia.org/wiki/SafeDisc" rel="nofollow noreferrer">SafeDisc</a>,<a href="http://en.wikipedia.org/wiki/StarForce" rel="nofollow noreferrer">StarForce</a>,<a href="http://en.wikipedia.org/wiki/SecuROM" rel="nofollow noreferrer">SecuROM</a> or any other <a href="http://en.wikipedia.org/wiki/Copy_protection" rel="nofollow noreferrer">copy protection software</a>. These systems are among the most developed software systems to protected your application.</p> <p>Nonetheless the experience tells that no only-software protection system is unbreakable and the time taken to hackers to break them is directly proportional to the worth of the protected content. No matter how advanced a protection system has ben used to prevent pirated copies of a popular game, the crack awaits a few months ahead.</p> <p>You have stated that license server is a trouble for your system, but I wouldn't drop it right away. I think a license server, that issues a license at least the first program run (say a decrypt key different per installation) is the best deterrent measure to reduce piracy. Not only by the the strength of the encryption method but also and mainly because of the automatic registration system. If you let your customers know that the software activation key is unique per installation/user and that it is stored and matched to user's profile they would think twice about giving away the key+software.</p>
 

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