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  1. POFont rendering problems using Pango + Cairo + Fontconfig using Visual Studio, under GCC works fine
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    copied!<p>I have a big problem, and I hope you can help me.</p> <p>I'm porting a game from Linux to Windows, and using MinGW works fine (except for some crashes that I don't know how, but this is not my problem now)</p> <p>Game use Fontconfig (2.4.2-3), Cairo (1.8.8) and Pango (1.26.0) to render text.</p> <p>Problem is that, using Visual Studio, I can't see fonts (all characters are displayed as little box), and in the output it say me this:</p> <pre><code>** (performous.exe:4344): CRITICAL **: No modules found: No builtin or dynamically loaded modules were found. PangoFc will not work correctly. This probably means there was an error in the creation of: 'D:\Project\PerformousInstall-vc\etc\pango\pango.modules' You should create this file by running: pango-querymodules &gt; 'D:\Project\PerformousInstall-vc\etc\pango\pango.modules' ** (performous.exe:4344): WARNING **: couldn't load font "Bitstream Charter Not-Rotated 18px", falling back to "Sans Not-Rotated 18px", expect ugly output. ** (performous.exe:4344): WARNING **: couldn't load font "Sans Not-Rotated 18px", falling back to "Sans Not-Rotated 18px", expect ugly output. ** (performous.exe:4344): WARNING **: All font fallbacks failed!!!! ** (performous.exe:4344): WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderWin32', script='latin' ** (performous.exe:4344): WARNING **: All font fallbacks failed!!!! </code></pre> <p>This error is only when I use Visual Studio, but because it fix me a lot of other bugs, I'll be very interested to get fonts working under VS.</p> <p>Sorry if I forgot something or I haven't posted anything, but I have no idea what to post.</p> <p>Someone has some hints?</p> <p>Thanks in advance for help, if I don't get myself clear, feel free to ask.</p>
 

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