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    copied!<p>I develop Flash for a living, so my answer should be taken with a grain of salt. I reccomend Flash for the following reasons:</p> <ol> <li>Size of install base. I don't have numbers for Silverlight but Flash 9 (the latest non-alpha revision) is <a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html" rel="nofollow noreferrer">over 90%</a>.</li> <li><a href="http://www.adobe.com/products/air/" rel="nofollow noreferrer">Air</a> alows you to deploy to a desktop on multiple platforms with minor changes to your online code. This again increases your potential market.</li> <li>Size of community. Flash has been around much longer and there is a <em>huge</em> community developing libraries for most anything you want from animation to 3d to physics. Think of the hundreds (or thousands) of Flash games you have encountered. You will have the leverage of greater experience if you go with Flash. I searched for <a href="http://www.google.com/search?q=flash%20mmorpg%20tutorial" rel="nofollow noreferrer">Flash MMORPG tutorial</a> on google and there are a bunch of results to get you started right now.</li> <li>Performance of the Flash player is equal to or greater than Silverlight on tests. (see <a href="http://bubblemark.com/" rel="nofollow noreferrer">Bubblemark</a> and <a href="http://www.craftymind.com/guimark/" rel="nofollow noreferrer">GuiMark</a>).</li> </ol> <p>A little while ago I did a simple comparison that I suggest you do as well. Find the <em>best</em> silverlight examples that you can. Then find the <em>best</em> Flash examples that you can. When you compare those to one another I think the best platform becomes obvious.</p>
 

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