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    copied!<p>While there is this new bright and shiny audio tag in html5, one really cannot use it until most of the surfers browser support it. This means flash is the only option for the audio part. Although I think using Flash/Actionscript for the whole application may be the easy way you can also use multiple technologies. I can recommend <a href="http://www.schillmania.com/projects/soundmanager2/" rel="nofollow noreferrer">Soundmanger</a> as very convenient javascript library for controlling audio. It works with a tiny flash movie which actually plays the clip, but hides all interfacing behind a nice api (includes a bunch of events, too).</p> <p>So this may be your audio backend. For controlling the whole scene I would indeed choose jQuery, but thats a matter of taste. The easiest way would be to fetch a JSON file (and either "eval" it or parse with <a href="http://www.json.org/js.html" rel="nofollow noreferrer">JSON2 Script</a>) which contains all the image and audio URLs (or generate it directly in your js code or something). Feed your Soundmanager instance with the fetched clips, preload some or all of your images and your ready to go.</p> <p>When it comes to image transition effects, you can do a lot with jQuery/JS/HTML, but you can do MUCH more with Flash, which leads to my initial suggestion to use Flash and ActionScript for the whole project.</p> <p>Hoping this helps a bit, good luck!</p> <p>p.s. <a href="http://www.7ieben.de/lupusundlea/" rel="nofollow noreferrer">Here is an example</a> of javascript/audio synchronization. The page tries to mimic a music record (in German unfortunately), wait for a song to finish ;).</p>
 

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