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    copied!<p><strong>1. New to Shader ?</strong></p> <p>To get the introduction to sharder use the free shazzam shader editor (<a href="http://shazzam-tool.com/" rel="nofollow">http://shazzam-tool.com/</a>) for creating the simple shaders by interactive draw tools. Try to play with different option and then compare the automatically generated HLSL(.fx) codes for better understanding. After you got the feel of how the shader code to be written buy a standard book/online tutorial and practice to write your own code according to your requirements.</p> <p><strong>2. Common Methods for compilation:</strong></p> <p><strong>a. D3DXCreateEffectFromFile-</strong> Write the shader code and save in .fx extension and dynamically compile the code by <strong>D3DXCreateEffectFromFile</strong>. Compiled code can be used in your core module using effect(ID3DXEffect) interface.</p> <p><strong>b. Explicit Compilation:</strong> Write the shader code and save in .fx extension and explicitly compile the code using fxc.exe (You can find in DirectX SDK Utility folder).</p> <p>Example:<br> <strong>fxc.exe /Tfx_2_0 /Fo file.fxo file.fx</strong></p> <p>After binary file is created follow as below</p> <pre><code> 1. Create a buffer and load the generated binary file(.fxo) by the file stream. 2. Call D3DXCreateEffect and give the buffer content as a input parameter. 3. Like "method a" use effect(ID3DXEffect) interface for interacting with the shader code. </code></pre> <p><strong>3. Introduction Tutorial:</strong></p> <p><a href="http://rbwhitaker.wikidot.com/hlsl-tutorials" rel="nofollow">http://rbwhitaker.wikidot.com/hlsl-tutorials</a></p>
 

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