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  1. POAction Script 3. How to make floor on the game stage?
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    copied!<p>I'm creating simple flash game, I just made character controls (move left, right and jump). When I add gravity my character falling down from the stage.</p> <p>I have painted floor, imported to library, but I don't know how code should looks like. </p> <p>My floor is called "Ground" I added AS Linkage "Ground".</p> <p>For now my code looks like: (Note: my character is named "Hero")</p> <pre><code>public class Script extends MovieClip{ // start the script private const gravity:int = 1; private const max_speed:int = 8; private const walkspeed:int = 4; private const jumpspeed:int = 10; private var forecast_x:int; private var forecast_y:int; private const start_x:int = 50; private const start_y:int = 50; private var left:Boolean; private var up:Boolean; private var right:Boolean; private var space:Boolean; private var level:Array = new Array(); private var Map_data:Data = new Data; // create a version of the Data.as private var Hero_col:collision_manager = new collision_manager; private var Hero:hero = new hero; public function Script(){ // the init (will only be runned once) //BuildMap(); create_hero(); addEventListener(Event.ENTER_FRAME, main); stage.addEventListener(KeyboardEvent.KEY_DOWN, key_down); stage.addEventListener(KeyboardEvent.KEY_UP, key_up); Hero_col.Setup(25,level,Hero); } private function main(event:Event){ update_hero(); } private function key_down(event:KeyboardEvent){ if(event.keyCode == 37){ left = true; } if(event.keyCode == 38){ up = true; } if(event.keyCode == 39){ right = true; } } private function key_up(event:KeyboardEvent){ if(event.keyCode == 37){ left = false; } if(event.keyCode == 38){ up = false; } if(event.keyCode == 39){ right = false; } } private function create_hero(){ addChild(Hero); Hero.x = start_x; Hero.y = start_y; Hero.x_speed = 0; Hero.y_speed = 0; } private function setDirection(param) { if (param == 0) { Hero.scaleX = 1; } else { Hero.scaleX = -1; } } private function update_hero(){ Hero.y_speed += gravity; if(left){ Hero.x_speed = -walkspeed; setDirection(1); } if(right){ Hero.x_speed = walkspeed; setDirection(0); } if(up &amp;&amp; Hero_col.can_jump){ Hero.y_speed = -jumpspeed; } if(Hero.y_speed &gt; max_speed){ Hero.y_speed = max_speed; } forecast_y = Hero.y + Hero.y_speed; forecast_x = Hero.x + Hero.x_speed; Hero_col.solve_all(forecast_x, forecast_y); Hero.x_speed = 0; } </code></pre> <p>Thank you for help.</p>
 

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