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  1. POPHP not returning all variables on string from $_POST
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    copied!<p>My problem is, my get string function is not returning all of the variables, only the first 16. This worked fine for me before, but I am unsure what I have changed to make it not work correctly.</p> <p>You can visit <a href="http://gen.emudevs.com/index.php?p=tc_creature" rel="nofollow">http://gen.emudevs.com/index.php?p=tc_creature</a> and viewsource to see my form input's. </p> <p>Here is the action PHP the form is submitted to:</p> <pre><code>&lt;?php session_start(); include('tc_func.php'); $trinityFunc = new TrinityCoreFunc(); $trinityFunc-&gt;entry = $_POST['entryId']; $trinityFunc-&gt;name = $_POST['name_val']; $trinityFunc-&gt;subname = $_POST['subname']; $trinityFunc-&gt;modelid1 = $_POST['DisplayId1']; $trinityFunc-&gt;modelid2 = $_POST['DisplayId2']; $trinityFunc-&gt;modelid3 = $_POST['DisplayId3']; $trinityFunc-&gt;modelid4 = $_POST['DisplayId4']; $trinityFunc-&gt;minLevel = $_POST['minlevel']; $trinityFunc-&gt;maxLevel = $_POST['maxlevel']; $trinityFunc-&gt;faction_A = $_POST['alliance']; $trinityFunc-&gt;faction_H = $_POST['horde']; $trinityFunc-&gt;scale = $_POST['scale']; $trinityFunc-&gt;rank = $_POST['ranks']; $trinityFunc-&gt;dmg_multiplier = $_POST['dmgmultiplier']; $trinityFunc-&gt;mindmg = $_POST['mindamage']; $trinityFunc-&gt;maxdmg = $_POST['maxdamage']; $trinityFunc-&gt;attacktime = $_POST['attacktime']; $trinityFunc-&gt;health = $_POST['health']; $trinityFunc-&gt;mana = $_POST['mana']; $trinityFunc-&gt;armor = $_POST['armor']; $trinityFunc-&gt;movementId = $_POST['movementid']; $trinityFunc-&gt;lootid = $_POST['lootid']; $trinityFunc-&gt;movementtype = $_POST['movementtype']; $trinityFunc-&gt;vehicleId = $_POST['vehicleid']; $trinityFunc-&gt;mingold = $_POST['mingold']; $trinityFunc-&gt;maxgold = $_POST['maxgold']; $trinityFunc-&gt;equipmentId = $_POST['equipmentid']; $trinityFunc-&gt;resistance = $_POST['resistance1']; $trinityFunc-&gt;resistance2 = $_POST['resistance2']; $trinityFunc-&gt;resistance3 = $_POST['resistance3']; $trinityFunc-&gt;resistance4 = $_POST['resistance4']; $trinityFunc-&gt;resistance5 = $_POST['resistance5']; $trinityFunc-&gt;resistance6 = $_POST['resistance6']; $trinityFunc-&gt;scriptname = $_POST['scriptname']; $trinityFunc-&gt;AIName = $_POST['ainame']; /* TYPE */ switch ($_POST['tctype_option']) { case "None": $trinityFunc-&gt;type = 0; break; case "Beast": $trinityFunc-&gt;type = 1; break; case "Dragonkin": $trinityFunc-&gt;type = 2; break; case "Demon": $trinityFunc-&gt;type = 3; break; case "Elemental": $trinityFunc-&gt;type = 4; break; case "Giant": $trinityFunc-&gt;type = 5; break; case "Undead": $trinityFunc-&gt;type = 6; break; case "Humanoid": $trinityFunc-&gt;type = 7; break; case "Critter": $trinityFunc-&gt;type = 8; break; case "Mechanical": $trinityFunc-&gt;type = 9; break; case "Not Specified": $trinityFunc-&gt;type = 10; break; case "Totem": $trinityFunc-&gt;type = 11; break; case "Non-Combat Pet": $trinityFunc-&gt;type = 12; break; case "Gas Cloud": $trinityFunc-&gt;type = 13; break; } /* FAMILY */ switch ($_POST['tcfamily_option']) // $trinityFunc-&gt;family { case "None": $trinityFunc-&gt;family = 0; break; case "Wolf": $trinityFunc-&gt;family = 1; break; case "Cat": $trinityFunc-&gt;family = 2; break; case "Spider": $trinityFunc-&gt;family = 3; break; case "Bear": $trinityFunc-&gt;family = 4; break; case "Boar": $trinityFunc-&gt;family = 5; break; case "Crocolisk": $trinityFunc-&gt;family = 6; break; case "Carrion Bird": $trinityFunc-&gt;family = 7; break; case "Crab": $trinityFunc-&gt;family = 8; break; case "Gorilla": $trinityFunc-&gt;family = 9; break; case "Raptor": $trinityFunc-&gt;family = 11; break; case "Tallstrider": $trinityFunc-&gt;family = 12; break; case "Felhunter": $trinityFunc-&gt;family = 15; break; case "Voidwalker": $trinityFunc-&gt;family = 16; break; case "Succubus": $trinityFunc-&gt;family = 17; break; case "Doomguard": $trinityFunc-&gt;family = 19; break; case "Scorpid": $trinityFunc-&gt;family = 20; break; case "Turtle": $trinityFunc-&gt;family = 21; break; case "Imp": $trinityFunc-&gt;family = 23; break; case "Bat": $trinityFunc-&gt;family = 24; break; case "Hyena": $trinityFunc-&gt;family = 25; break; case "Owl": $trinityFunc-&gt;family = 26; break; case "Wind Serpent": $trinityFunc-&gt;family = 27; break; case "Remote Control": $trinityFunc-&gt;family = 28; break; case "Felguard": $trinityFunc-&gt;family = 29; break; case "Dragonhawk": $trinityFunc-&gt;family = 30; break; case "Ravager": $trinityFunc-&gt;family = 31; break; case "Warp Stalker": $trinityFunc-&gt;family = 32; break; case "Sporebat": $trinityFunc-&gt;family = 33; break; case "Nether Ray": $trinityFunc-&gt;family = 34; break; case "Serpent": $trinityFunc-&gt;family = 35; break; case "Moth": $trinityFunc-&gt;family = 37; break; case "Chimaera": $trinityFunc-&gt;family = 38; break; case "Devilsaur": $trinityFunc-&gt;family = 39; break; case "Ghoul": $trinityFunc-&gt;family = 40; break; case "Silithid": $trinityFunc-&gt;family = 41; break; case "Worm": $trinityFunc-&gt;family = 42; break; case "Rhino": $trinityFunc-&gt;family = 43; break; case "Wasp": $trinityFunc-&gt;family = 44; break; case "Core Hound": $trinityFunc-&gt;family = 45; break; case "Spirit Beast": $trinityFunc-&gt;family = 46; break; } /* UNIT CLASS */ switch ($_POST['tcclass_option']) // $trinityFunc-&gt;unit_class { case "None": $trinityFunc-&gt;unit_class = 0; break; case "Warrior": $trinityFunc-&gt;unit_class = 1; break; case "Paladin": $trinityFunc-&gt;unit_class = 2; break; case "Rogue": $trinityFunc-&gt;unit_class = 4; break; case "Mage": $trinityFunc-&gt;unit_class = 8; break; } /* NPC FLAG */ switch ($_POST['tcflag_option']) // $trinityFunc-&gt;npcflag { case "None": $trinityFunc-&gt;npcflag = 0; break; case "Gossip": $trinityFunc-&gt;npcflag = 1; break; case "Quest Giver": $trinityFunc-&gt;npcflag = 2; break; case "Trainer": $trinityFunc-&gt;npcflag = 16; break; case "Profession Trainer": $trinityFunc-&gt;npcflag = 64; break; case "Vendor": $trinityFunc-&gt;npcflag = 128; break; case "Gossip &amp; Vendor": $trinityFunc-&gt;npcflag = 129; break; case "Vendor Ammo": $trinityFunc-&gt;npcflag = 256; break; case "Vendor Food": $trinityFunc-&gt;npcflag = 512; break; case "Vendor Poison": $trinityFunc-&gt;npcflag = 1024; break; case "Vendor Reagent": $trinityFunc-&gt;npcflag = 2048; break; case "Repairer": $trinityFunc-&gt;npcflag = 4096; break; case "Flight Master": $trinityFunc-&gt;npcflag = 8192; break; case "Spirit Healer": $trinityFunc-&gt;npcflag = 16384; break; case "Spirit Guide": $trinityFunc-&gt;npcflag = 32768; break; case "Innkeeper": $trinityFunc-&gt;npcflag = 65536; break; case "Banker": $trinityFunc-&gt;npcflag = 131072; break; case "Petitioner": $trinityFunc-&gt;npcflag = 262144; break; case "Tabard Designer": $trinityFunc-&gt;npcflag = 524288; break; case "Battlemaster": $trinityFunc-&gt;npcflag = 1048576; break; case "Auctioneer": $trinityFunc-&gt;npcflag = 2097152; break; case "Stable Master": $trinityFunc-&gt;npcflag = 4194304; break; case "Guild Banker": $trinityFunc-&gt;npcflag = 8388608; break; case "Spellclick": $trinityFunc-&gt;npcflag = 16777216; break; case "Mailbox": $trinityFunc-&gt;npcflag = 67108864; break; } /* UNIT FLAGS */ switch ($_POST['tcunitflag_option']) // $trinityFunc-&gt;unit_flags { case "None": $trinityFunc-&gt;unit_flags = 0; break; case "Server Controlled": $trinityFunc-&gt;unit_flags = 1; break; case "Not Attackable": $trinityFunc-&gt;unit_flags = 2; break; case "Disable Movement": $trinityFunc-&gt;unit_flags = 4; break; case "PvP Attackable": $trinityFunc-&gt;unit_flags = 8; break; case "Rename": $trinityFunc-&gt;unit_flags = 16; break; case "Preparation": $trinityFunc-&gt;unit_flags = 32; break; case "Not Attackable_1": $trinityFunc-&gt;unit_flags = 128; break; case "Immune to PC": $trinityFunc-&gt;unit_flags = 256; break; case "Immune to NPC": $trinityFunc-&gt;unit_flags = 512; break; case "Looting": $trinityFunc-&gt;unit_flags = 1024; break; case "Pet in Combat": $trinityFunc-&gt;unit_flags = 2048; break; case "PvP": $trinityFunc-&gt;unit_flags = 4096; break; case "Silenced": $trinityFunc-&gt;unit_flags = 8192; break; case "Pacified": $trinityFunc-&gt;unit_flags = 131072; break; case "Stunned": $trinityFunc-&gt;unit_flags = 262144; break; case "In Combat": $trinityFunc-&gt;unit_flags = 524288; break; case "Taxi Flight": $trinityFunc-&gt;unit_flags = 1048576; break; case "Disarmed": $trinityFunc-&gt;unit_flags = 2097152; break; case "Confused": $trinityFunc-&gt;unit_flags = 4194304; break; case "Fleeing": $trinityFunc-&gt;unit_flags = 8388608; break; case "Player Controlled": $trinityFunc-&gt;unit_flags = 16777216; break; case "Not Selectable": $trinityFunc-&gt;unit_flags = 33554432; break; case "Skinnable": $trinityFunc-&gt;unit_flags = 67108864; break; case "Mount": $trinityFunc-&gt;unit_flags = 134217728; break; case "Sheathe": $trinityFunc-&gt;unit_flags = 1073741824; break; } /* UNIT FLAGS TWO */ switch ($_POST['tcunitflag2_option']) // $trinityFunc-&gt;unit_flags2 { case "None": $trinityFunc-&gt;unit_flags2 = 0; break; case "Feign Death": $trinityFunc-&gt;unit_flags2 = 1; break; case "Ignore Reputation": $trinityFunc-&gt;unit_flags2 = 4; break; case "Comprehend Language": $trinityFunc-&gt;unit_flags2 = 8; break; case "Mirror Image": $trinityFunc-&gt;unit_flags2 = 16; break; case "Force Move": $trinityFunc-&gt;unit_flags2 = 64; break; case "Disarm Offhand": $trinityFunc-&gt;unit_flags2 = 128; break; case "Disarm Ranged": $trinityFunc-&gt;unit_flags2 = 1024; break; case "Regenerate Power": $trinityFunc-&gt;unit_flags2 = 2048; break; case "Allow Enemy Interact": $trinityFunc-&gt;unit_flags2 = 16384; break; case "Allow Cheat Spells": $trinityFunc-&gt;unit_flags2 = 262144; break; } /* TYPE FLAGS */ switch ($_POST['tctypeflag_option']) // $trinityFunc-&gt;type_flags { case "None": $trinityFunc-&gt;type_flags = 0; break; case "Tamable": $trinityFunc-&gt;type_flags = 1; break; case "Ghost": $trinityFunc-&gt;type_flags = 2; break; case "Dead Interact": $trinityFunc-&gt;type_flags = 128; break; case "Herb Loot": $trinityFunc-&gt;type_flags = 256; break; case "Mining Loot": $trinityFunc-&gt;type_flags = 512; break; case "Mounted Combat": $trinityFunc-&gt;type_flags = 2048; break; case "Aid Players": $trinityFunc-&gt;type_flags = 4096; break; case "Engineer Loot": $trinityFunc-&gt;type_flags = 32768; break; case "Exotic": $trinityFunc-&gt;type_flags = 65536; break; } /* EXTRA FLAGS */ switch ($_POST['tcextraflag_option']) // $trinityFunc-&gt;extraflags { case "None": $trinityFunc-&gt;extraflags = 0; break; case "Instance Bind": $trinityFunc-&gt;extraflags = 1; break; case "Civilian": $trinityFunc-&gt;extraflags = 2; break; case "Don't Parry": $trinityFunc-&gt;extraflags = 4; break; case "Don't Counter Attack w/Parry": $trinityFunc-&gt;extraflags = 8; break; case "Don't Block": $trinityFunc-&gt;extraflags = 16; break; case "Don't Crush": $trinityFunc-&gt;extraflags = 32; break; case "Don't give XP": $trinityFunc-&gt;extraflags = 64; break; case "Trigger": $trinityFunc-&gt;extraflags = 128; break; case "Immune to taunt auras": $trinityFunc-&gt;extraflags = 256; break; case "World Event": $trinityFunc-&gt;extraflags = 16384; break; case "Guard": $trinityFunc-&gt;extraflags = 32768; break; case "Don't Crit": $trinityFunc-&gt;extraflags = 131072; break; case "Don't Gain Skill": $trinityFunc-&gt;extraflags = 262144; break; case "Taunt Dimnish": $trinityFunc-&gt;extraflags = 524288; break; case "All Dimnish": $trinityFunc-&gt;extraflags = 1048576; break; case "Dungeon Boss": $trinityFunc-&gt;extraflags = 2097152; break; } /* MECHANIC IMMUNE MASK */ switch ($_POST['tcimmune_option']) // $trinityFunc-&gt;mechanic_immune_mask { case "None": $trinityFunc-&gt;mechanic_immune_mask = 0; break; case "ALL": $trinityFunc-&gt;mechanic_immune_mask = 2147483647; break; case "Charm": $trinityFunc-&gt;mechanic_immune_mask = 1; break; case "Disoriented": $trinityFunc-&gt;mechanic_immune_mask = 2; break; case "Disarm": $trinityFunc-&gt;mechanic_immune_mask = 4; break; case "Distract": $trinityFunc-&gt;mechanic_immune_mask = 8; break; case "Fear": $trinityFunc-&gt;mechanic_immune_mask = 16; break; case "Grip": $trinityFunc-&gt;mechanic_immune_mask = 32; break; case "Root": $trinityFunc-&gt;mechanic_immune_mask = 64; break; case "Pacify": $trinityFunc-&gt;mechanic_immune_mask = 128; break; case "Silence": $trinityFunc-&gt;mechanic_immune_mask = 256; break; case "Sleep": $trinityFunc-&gt;mechanic_immune_mask = 512; break; case "Snare": $trinityFunc-&gt;mechanic_immune_mask = 1024; break; case "Stun": $trinityFunc-&gt;mechanic_immune_mask = 2048; break; case "Freeze": $trinityFunc-&gt;mechanic_immune_mask = 4096; break; case "Knockout": $trinityFunc-&gt;mechanic_immune_mask = 8192; break; case "Bleed": $trinityFunc-&gt;mechanic_immune_mask = 16384; break; case "Bandage": $trinityFunc-&gt;mechanic_immune_mask = 32768; break; case "Polymorph": $trinityFunc-&gt;mechanic_immune_mask = 65536; break; case "Banish": $trinityFunc-&gt;mechanic_immune_mask = 131072; break; case "Shield": $trinityFunc-&gt;mechanic_immune_mask = 262144; break; case "Shackle": $trinityFunc-&gt;mechanic_immune_mask = 524288; break; case "Mount": $trinityFunc-&gt;mechanic_immune_mask = 1048576; break; case "Infected": $trinityFunc-&gt;mechanic_immune_mask = 2097152; break; case "Turn": $trinityFunc-&gt;mechanic_immune_mask = 4194304; break; case "Horror": $trinityFunc-&gt;mechanic_immune_mask = 8388608; break; case "Invulnerability": $trinityFunc-&gt;mechanic_immune_mask = 16777216; break; case "Interrupt": $trinityFunc-&gt;mechanic_immune_mask = 33554432; break; case "Daze": $trinityFunc-&gt;mechanic_immune_mask = 67108864; break; case "Discovery": $trinityFunc-&gt;mechanic_immune_mask = 134217728; break; case "Immune Shield": $trinityFunc-&gt;mechanic_immune_mask = 268435456; break; case "Sapped": $trinityFunc-&gt;mechanic_immune_mask = 536870912; break; case "Enraged": $trinityFunc-&gt;mechanic_immune_mask = 1073741824; break; } foreach ($_POST as $param_name =&gt; $param_val) { echo "Param: $param_name Value: $param_val&lt;br /&gt;\n"; } </code></pre> <p>The foreach is there to just test the returned values</p> <p>This is the included tc_func.php which generates the info:</p> <pre><code>&lt;?php session_start(); class TrinityCoreFunc { /* Creature Template */ var $creatureTemplateStructure; var $entry, $modelid1, $modelid2, $modelid3, $modelid4, $name, $subname, $minLevel, $maxLevel, $faction_A, $faction_H, $npcflag, $scale, $rank, $mindmg, $maxdmg, $dmg_multiplier, $attacktime, $unit_class, $unit_flags, $unit_flags2, $family, $type, $type_flags, $lootid, $resistance, $resistance2, $resistance3, $resistance4, $resistance5, $resistance6, $vehicleId, $mingold, $maxgold, $AIName, $movementtype, $health, $mana, $armor, $movementId, $equipmentId, $mechanic_immune_mask, $extraflags, $scriptname; // Generator var $generateStructure; function TrinityCoreFunc() { /* Creature Template */ $this-&gt;creatureTemplateStructure = array("INSERT INTO `creature_template` (`entry`,", "`difficulty_entry_1`,", "`difficulty_entry_2`,", "`difficulty_entry_3`,", "`KillCredit1`,", "`KillCredit2`,", "`modelid1`,", "`modelid2`,", "`modelid3`,", "`modelid4`,", "`name`,", "`subname`,", "`IconName`,", "`gossip_menu_id`,", "`minlevel`,", "`maxlevel`,", "`exp`,", "`faction_A`,", "`faction_H`,", "`npcflag`,", "`speed_walk`,", "`speed_run`,", "`scale`,", "`rank`,", "`mindmg`,", "`maxdmg`,", "`dmgschool`,", "`attackpower`,","`dmg_multiplier`,", "`baseattacktime`,", "`rangeattacktime`,", "`unit_class`,", "`unit_flags`,", "`unit_flags2`,", "`dynamicflags`,", "`family`,", "`trainer_type`,", "`trainer_spell`,", "`trainer_class`,", "`trainer_race`,", "`minrangedmg`,", "`maxrangedmg`,", "`rangedattackpower`,", "`type`,", "`type_flags`,", "`lootid`,", "`pickpocketloot`,", "`skinloot`,", "`resistance1`,", "`resistance2`,", "`resistance3`,", "`resistance4`,", "`resistance5`,", "`resistance6`,", "`spell1`,", "`spell2`,", "`spell3`,", "`spell4`,", "`spell5`,", "`spell6`,", "`spell7`,", "`spell8`,", "`PetSpellDataId`,", "`VehicleId`,", "`mingold`,", "`maxgold`,", "`AIName`,", "`MovementType`,", "`InhabitType`,", "`HoverHeight`,", "`Health_mod`,", "`Mana_mod`,", "`Armor_mod`,", "`RacialLeader`,", "`questItem1`,", "`questItem2`,", "`questItem3`,", "`questItem4`,", "`questItem5`,", "`questItem6`,", "`movementId`,", "`RegenHealth`,", "`equipment_id`,", "`mechanic_immune_mask`,", "`flags_extra`,", "`ScriptName`,", "`WDBVerified`) VALUES ("); /* End Creature Template */ $this-&gt;entry = 0; $this-&gt;modelid1 = 0; $this-&gt;modelid2 = 0; $this-&gt;modelid3 = 0; $this-&gt;modelid4 = 0; $this-&gt;name = ""; $this-&gt;subname = ""; $this-&gt;minLevel = 0; $this-&gt;maxLevel = 0; $this-&gt;faction_A = 0; $this-&gt;faction_H = 0; $this-&gt;npcflag = 0; $this-&gt;scale = 1; $this-&gt;rank = 0; $this-&gt;mindmg = 0; $this-&gt;maxdmg = 0; $this-&gt;dmg_multiplier = 0; $this-&gt;attacktime = 2000; $this-&gt;unit_class = 0; $this-&gt;unit_flags = 0; $this-&gt;unit_flags2 = 0; $this-&gt;family = 0; $this-&gt;type = 0; $this-&gt;type_flags = 0; $this-&gt;lootid = 0; $this-&gt;resistance = 0; $this-&gt;resistance2 = 0; $this-&gt;resistance3 = 0; $this-&gt;resistance4 = 0; $this-&gt;resistance5 = 0; $this-&gt;resistance6 = 0; $this-&gt;vehicleId = 0; $this-&gt;mingold = 0; $this-&gt;maxgold = 0; $this-&gt;AIName = ""; $this-&gt;movementtype = 0; $this-&gt;health = 0; $this-&gt;mana = 0; $this-&gt;armor = 0; $this-&gt;movementId = 0; $this-&gt;equipmentId = 0; $this-&gt;mechanic_immune_mask = 0; $this-&gt;extraflags = 0; $this-&gt;scriptname = ""; } function GetCreatureGenerateStructure() { $this-&gt;generateStructure = $this-&gt;entry . ", 0, 0, 0, 0, 0, " . $this-&gt;modelid1 . ", " . $this-&gt;modelid2 . ", " . $this-&gt;modelid3 . ", " . $this-&gt;modelid4 . ", '" . $this-&gt;name . "', '" . $this-&gt;subname . "', '', 0, " . $this-&gt;minLevel . ", " . $this-&gt;maxLevel . ", 0, " . $this-&gt;faction_A . ", " . $this-&gt;faction_H . ", " . $this-&gt;npcflag . ", 1, 1, " . $this-&gt;scale . ", " . $this-&gt;rank . ", " . $this-&gt;mindmg . ", " . $this-&gt;maxdmg . ", 0, 0, " . $this-&gt;dmg_multiplier . ", " . $this-&gt;attacktime . ", 2000, " . $this-&gt; unit_class . ", " . $this-&gt;unit_flags . ", " . $this-&gt;unit_flags2 . ", 8, " . $this-&gt;family . ", 0, 0, 0, 0, 0, 0, 0, " . $this-&gt;type . ", " . $this-&gt;type_flags . ", " . $this-&gt;lootid . ", 0, 0, " . $this-&gt;resistance . ", " . $this-&gt;resistance2 . ", " . $this-&gt;resistance3 . ", " . $this-&gt;resistance4 . ", " . $this-&gt;resistance5 . ", " . $this-&gt;resistance6 . ", 0, 0, 0, 0, 0, 0, 0, 0, 0, " . $this-&gt;vehicleId . ", " . $this-&gt;mingold . ", " . $this-&gt;maxgold . ", '" . $this-&gt;AIName . "', 1, 1, 1, " . $this-&gt;health . ", " . $this-&gt;mana . ", " . $this-&gt;armor . ", 0, 0, 0, 0, 0, 0, 0, " . $this-&gt;movementId . ", 1, " . $this-&gt;equipmentId . ", " . $this-&gt;mechanic_immune_mask . ", " . $this-&gt;extraflags . ", '" . $this-&gt;scriptname . "', 1);"; return $this-&gt;generateStructure; } function GetCreatureTemplateStructure() { $val = ""; for ($i = 0; $i &lt; count($this-&gt;creatureTemplateStructure); $i++) { $val .= $this-&gt;creatureTemplateStructure[$i]; } return $val; } } </code></pre> <p>So the problem is, returning generateStructure from GetCreatureGenerateStructure only gives the first 16 posted variables and the rest show blank.</p> <p>I hope there is someone here who can see something that I am not. Iv'e been stressing with this for over a week now and I am out of ideas. </p>
 

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