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  1. POkivy iOS deployment error
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    copied!<p>I'm trying to use tornado in my kivy application. On Linux and Mac it works fine, however on iOS tornado is not getting imported.</p> <pre><code>2013-07-21 16:50:11.862 application[818:907] [Springtomize]: Loading into sb-external process 2013-07-21 16:50:12.868 application[818:907] PythonHome is: /var/mobile/Applications/B621455C-94BF-4AA7-97A3-B051F090C68A/application.app 2013-07-21 16:50:12.873 application[818:907] Initializing python 2013-07-21 16:50:13.232 application[818:907] Running main.pyo: /var/mobile/Applications/B621455C-94BF-4AA7-97A3-B051F090C68A/application.app/YourApp/main.pyo [INFO ] Kivy v1.7.1 [INFO ] [Factory ] 144 symbols loaded [DEBUG ] [Cache ] register &lt;kv.lang&gt; with limit=None, timeout=Nones [DEBUG ] [Cache ] register &lt;kv.image&gt; with limit=None, timeout=60s [DEBUG ] [Cache ] register &lt;kv.atlas&gt; with limit=None, timeout=Nones [DEBUG ] [Image ] option &lt;dds&gt; ignored by config [DEBUG ] [Image ] option &lt;pygame&gt; ignored by config [DEBUG ] [Image ] option &lt;pil&gt; ignored by config [DEBUG ] [Image ] option &lt;gif&gt; ignored by config [INFO ] [Image ] Providers: img_imageio, img_tex (img_dds, img_pygame, img_pil, img_gif ignored) [DEBUG ] [Cache ] register &lt;kv.texture&gt; with limit=1000, timeout=60s [DEBUG ] [Cache ] register &lt;kv.shader&gt; with limit=1000, timeout=3600s [DEBUG ] [Text ] Ignored &lt;pygame&gt; (import error) [INFO ] [Text ] Provider: sdlttf(['text_pygame'] ignored) Traceback (most recent call last): File "/Users/0/Desktop/kivy-ios/app-application/YourApp/main.py", line 31, in &lt;module&gt; **ImportError: No module named tornado.ioloop** 2013-07-21 16:50:14.449 application[818:907] Application quit abnormally! 2013-07-21 16:50:14.496 application[818:907] Leaving </code></pre> <p>How to properly include modules when building with kivy and deploying on iOS? </p>
 

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