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  1. POVM aborting Getting error while running in emulator
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    copied!<p>I am using phonegap with socket programming.</p> <p>When I check on emulator I am getting <strong>VM aborting</strong> error. </p> <p>I am just calling my server and checking it to my emulator.</p> <p>Here is my code.</p> <pre><code>package com.example.test; import org.apache.cordova.DroidGap; import android.os.Bundle; import android.app.Activity; import android.view.Menu; public class MainActivity extends DroidGap { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.activity_main); super.loadUrl("file:///android_asset/www/index.html"); appView.addJavascriptInterface(new WebSocketFactory(appView), "WebSocketFactory"); } } --------------------------------------------------------------------- package com.example.test; import java.io.IOException; import java.io.UnsupportedEncodingException; import java.net.InetSocketAddress; import java.net.URI; import java.nio.ByteBuffer; import java.nio.channels.NotYetConnectedException; import java.nio.channels.SelectionKey; import java.nio.channels.Selector; import java.nio.channels.SocketChannel; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.Iterator; import java.util.Random; import java.util.Set; import java.util.concurrent.BlockingQueue; import java.util.concurrent.LinkedBlockingQueue; import android.util.Log; import android.webkit.WebView; public class WebSocket implements Runnable { /** * Enum for WebSocket Draft */ public enum Draft { DRAFT75, DRAFT76 } // //////////////// CONSTANT /** * The connection has not yet been established. */ public final static int WEBSOCKET_STATE_CONNECTING = 0; /** * The WebSocket connection is established and communication is possible. */ public final static int WEBSOCKET_STATE_OPEN = 1; /** * The connection is going through the closing handshake. */ public final static int WEBSOCKET_STATE_CLOSING = 2; /** * The connection has been closed or could not be opened. */ public final static int WEBSOCKET_STATE_CLOSED = 3; /** * An empty string */ private static String BLANK_MESSAGE = ""; /** * The javascript method name for onOpen event. */ private static String EVENT_ON_OPEN = "onopen"; /** * The javascript method name for onMessage event. */ private static String EVENT_ON_MESSAGE = "onmessage"; /** * The javascript method name for onClose event. */ private static String EVENT_ON_CLOSE = "onclose"; /** * The javascript method name for onError event. */ private static String EVENT_ON_ERROR = "onerror"; /** * The default port of WebSockets, as defined in the spec. */ public static final int DEFAULT_PORT = 80; /** * The WebSocket protocol expects UTF-8 encoded bytes. */ public static final String UTF8_CHARSET = "UTF-8"; /** * The byte representing Carriage Return, or \r */ public static final byte DATA_CR = (byte) 0x0D; /** * The byte representing Line Feed, or \n */ public static final byte DATA_LF = (byte) 0x0A; /** * The byte representing the beginning of a WebSocket text frame. */ public static final byte DATA_START_OF_FRAME = (byte) 0x00; /** * The byte representing the end of a WebSocket text frame. */ public static final byte DATA_END_OF_FRAME = (byte) 0xFF; // //////////////// INSTANCE Variables /** * The WebView instance from Phonegap DroidGap */ private final WebView appView; /** * The unique id for this instance (helps to bind this to javascript events) */ private String id; /** * The URI this client is supposed to connect to. */ private URI uri; /** * The port of the websocket server */ private int port; /** * The Draft of the WebSocket protocol the Client is adhering to. */ private Draft draft; /** * The &lt;tt&gt;SocketChannel&lt;/tt&gt; instance to use for this server connection. * This is used to read and write data to. */ private SocketChannel socketChannel; /** * The 'Selector' used to get event keys from the underlying socket. */ private Selector selector; /** * Keeps track of whether or not the client thread should continue running. */ private boolean running; /** * Internally used to determine whether to recieve data as part of the * remote handshake, or as part of a text frame. */ private boolean handshakeComplete; /** * The 1-byte buffer reused throughout the WebSocket connection to read * data. */ private ByteBuffer buffer; /** * The bytes that make up the remote handshake. */ private ByteBuffer remoteHandshake; /** * The bytes that make up the current text frame being read. */ private ByteBuffer currentFrame; /** * Queue of buffers that need to be sent to the client. */ private BlockingQueue&lt;ByteBuffer&gt; bufferQueue; /** * Lock object to ensure that data is sent from the bufferQueue in the * proper order */ private Object bufferQueueMutex = new Object(); /** * Number 1 used in handshake */ private int number1 = 0; /** * Number 2 used in handshake */ private int number2 = 0; /** * Key3 used in handshake */ private byte[] key3 = null; /** * The readyState attribute represents the state of the connection. */ private int readyState = WEBSOCKET_STATE_CONNECTING; private final WebSocket instance; /** * Constructor. * * Note: this is protected because it's supposed to be instantiated from {@link WebSocketFactory} only. * * @param appView * {@link android.webkit.WebView} * @param uri * websocket server {@link URI} * @param draft * websocket server {@link Draft} implementation (75/76) * @param id * unique id for this instance */ protected WebSocket(WebView appView, URI uri, Draft draft, String id) { this.appView = appView; this.uri = uri; this.draft = draft; // port port = uri.getPort(); if (port == -1) { port = DEFAULT_PORT; } // Id this.id = id; this.bufferQueue = new LinkedBlockingQueue&lt;ByteBuffer&gt;(); this.handshakeComplete = false; this.remoteHandshake = this.currentFrame = null; this.buffer = ByteBuffer.allocate(1); this.instance = this; } // ////////////////////////////////////////////////////////////////////////////////////// // /////////////////////////// WEB SOCKET API Methods // /////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////////////// /** * Starts a new Thread and connects to server * * @throws IOException */ public Thread connect() throws IOException { this.running = true; this.readyState = WEBSOCKET_STATE_CONNECTING; // open socket socketChannel = SocketChannel.open(); socketChannel.configureBlocking(false); // set address socketChannel.connect(new InetSocketAddress(uri.getHost(), port)); // start a thread to make connection // More info: // http://groups.google.com/group/android-developers/browse_thread/thread/45a8b53e9bf60d82 // http://stackoverflow.com/questions/2879455/android-2-2-and-bad-address-family-on-socket-connect System.setProperty("java.net.preferIPv4Stack", "true"); System.setProperty("java.net.preferIPv6Addresses", "false"); selector = Selector.open(); socketChannel.register(selector, SelectionKey.OP_CONNECT); Log.v("websocket", "Starting a new thread to manage data reading/writing"); Thread th = new Thread(this); th.start(); // return thread object for explicit closing, if needed return th; } public void run() { while (this.running) { try { _connect(); } catch (IOException e) { this.onError(e); } } } /** * Closes connection with server */ public void close() { this.readyState = WebSocket.WEBSOCKET_STATE_CLOSING; // close socket channel try { this.socketChannel.close(); } catch (IOException e) { this.onError(e); } this.running = false; selector.wakeup(); // fire onClose method this.onClose(); this.readyState = WebSocket.WEBSOCKET_STATE_CLOSED; } /** * Sends &lt;var&gt;text&lt;/var&gt; to server * * @param text * String to send to server */ public void send(final String text) { new Thread(new Runnable() { @Override public void run() { if (instance.readyState == WEBSOCKET_STATE_OPEN) { try { instance._send(text); } catch (IOException e) { instance.onError(e); } } else { instance.onError(new NotYetConnectedException()); } } }).start(); } /** * Called when an entire text frame has been received. * * @param msg * Message from websocket server */ public void onMessage(final String msg) { appView.post(new Runnable() { @Override public void run() { appView.loadUrl(buildJavaScriptData(EVENT_ON_MESSAGE, msg)); } }); } public void onOpen() { appView.post(new Runnable() { @Override public void run() { appView.loadUrl(buildJavaScriptData(EVENT_ON_OPEN, BLANK_MESSAGE)); } }); } public void onClose() { appView.post(new Runnable() { @Override public void run() { appView.loadUrl(buildJavaScriptData(EVENT_ON_CLOSE, BLANK_MESSAGE)); } }); } public void onError(final Throwable t) { appView.post(new Runnable() { @Override public void run() { appView.loadUrl(buildJavaScriptData(EVENT_ON_ERROR, t.getMessage())); } }); } public String getId() { return id; } /** * @return the readyState */ public int getReadyState() { return readyState; } /** * Builds text for javascript engine to invoke proper event method with * proper data. * * @param event * websocket event (onOpen, onMessage etc.) * @param msg * Text message received from websocket server * @return */ private String buildJavaScriptData(String event, String msg) { String _d = "javascript:WebSocket." + event + "(" + "{" + "\"_target\":\"" + id + "\"," + "\"data\":'" + msg.replaceAll("'", "\\\\'") + "'" + "}" + ")"; return _d; } // ////////////////////////////////////////////////////////////////////////////////////// // /////////////////////////// WEB SOCKET Internal Methods // ////////////////////////////// // ////////////////////////////////////////////////////////////////////////////////////// private boolean _send(String text) throws IOException { if (!this.handshakeComplete) { throw new NotYetConnectedException(); } if (text == null) { throw new NullPointerException("Cannot send 'null' data to a WebSocket."); } // Get 'text' into a WebSocket "frame" of bytes byte[] textBytes = text.getBytes(UTF8_CHARSET.toString()); ByteBuffer b = ByteBuffer.allocate(textBytes.length + 2); b.put(DATA_START_OF_FRAME); b.put(textBytes); b.put(DATA_END_OF_FRAME); b.rewind(); // See if we have any backlog that needs to be sent first if (_write()) { // Write the ByteBuffer to the socket this.socketChannel.write(b); } // If we didn't get it all sent, add it to the buffer of buffers if (b.remaining() &gt; 0) { if (!this.bufferQueue.offer(b)) { throw new IOException("Buffers are full, message could not be sent to" + this.socketChannel.socket().getRemoteSocketAddress()); } return false; } return true; } // actual connection logic private void _connect() throws IOException { // Continuous loop that is only supposed to end when "close" is called. selector.select(); Set&lt;SelectionKey&gt; keys = selector.selectedKeys(); Iterator&lt;SelectionKey&gt; i = keys.iterator(); while (i.hasNext()) { SelectionKey key = i.next(); i.remove(); if (key.isConnectable()) { if (socketChannel.isConnectionPending()) { socketChannel.finishConnect(); } socketChannel.register(selector, SelectionKey.OP_READ); _writeHandshake(); } if (key.isReadable()) { try { _read(); } catch (NoSuchAlgorithmException nsa) { this.onError(nsa); } } } } private void _writeHandshake() throws IOException { String path = this.uri.getPath(); if (path.indexOf("/") != 0) { path = "/" + path; } String host = uri.getHost() + (port != DEFAULT_PORT ? ":" + port : ""); String origin = "*"; // TODO: Make 'origin' configurable String request = "GET " + path + " HTTP/1.1\r\n" + "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n" + "Host: " + host + "\r\n" + "Origin: " + origin + "\r\n"; // Add random keys for Draft76 if (this.draft == Draft.DRAFT76) { request += "Sec-WebSocket-Key1: " + this._randomKey() + "\r\n"; request += "Sec-WebSocket-Key2: " + this._randomKey() + "\r\n"; request += "\r\n"; this.key3 = new byte[8]; (new Random()).nextBytes(this.key3); // Convert to bytes early so last eight bytes don't get jacked byte[] bRequest = request.getBytes(UTF8_CHARSET); byte[] bToSend = new byte[bRequest.length + 8]; // Copy in the Request bytes System.arraycopy(bRequest, 0, bToSend, 0, bRequest.length); // Now tack on key3 bytes System.arraycopy(this.key3, 0, bToSend, bRequest.length, this.key3.length); // Now we can send all keys as a single frame _write(bToSend); return; } request += "\r\n"; _write(request.getBytes(UTF8_CHARSET)); } private boolean _write() throws IOException { synchronized (this.bufferQueueMutex) { ByteBuffer buffer = this.bufferQueue.peek(); while (buffer != null) { this.socketChannel.write(buffer); if (buffer.remaining() &gt; 0) { return false; // Didn't finish this buffer. There's more to // send. } else { this.bufferQueue.poll(); // Buffer finished. Remove it. buffer = this.bufferQueue.peek(); } } return true; } } private void _write(byte[] bytes) throws IOException { this.socketChannel.write(ByteBuffer.wrap(bytes)); } private void _read() throws IOException, NoSuchAlgorithmException { this.buffer.rewind(); int bytesRead = -1; try { bytesRead = this.socketChannel.read(this.buffer); } catch (Exception ex) { } if (bytesRead == -1) { close(); } else if (bytesRead &gt; 0) { this.buffer.rewind(); if (!this.handshakeComplete) { _readHandshake(); } else { _readFrame(); } } } private void _readFrame() throws UnsupportedEncodingException { byte newestByte = this.buffer.get(); if (newestByte == DATA_START_OF_FRAME) { // Beginning of Frame this.currentFrame = null; } else if (newestByte == DATA_END_OF_FRAME) { // End of Frame String textFrame = null; // currentFrame will be null if END_OF_FRAME was send directly after // START_OF_FRAME, thus we will send 'null' as the sent message. if (this.currentFrame != null) { textFrame = new String(this.currentFrame.array(), "ISO-8859-1"); } // fire onMessage method this.onMessage(textFrame); } else { // Regular frame data, add to current frame buffer ByteBuffer frame = ByteBuffer.allocate((this.currentFrame != null ? this.currentFrame.capacity() : 0) + this.buffer.capacity()); if (this.currentFrame != null) { this.currentFrame.rewind(); frame.put(this.currentFrame); } frame.put(newestByte); this.currentFrame = frame; String textFrame = new String(this.currentFrame.array(),"ISO-8859-1"); this.onMessage(textFrame); } } private void _readHandshake() throws IOException, NoSuchAlgorithmException { ByteBuffer ch = ByteBuffer.allocate((this.remoteHandshake != null ? this.remoteHandshake.capacity() : 0) + this.buffer.capacity()); if (this.remoteHandshake != null) { this.remoteHandshake.rewind(); ch.put(this.remoteHandshake); } ch.put(this.buffer); this.remoteHandshake = ch; byte[] h = this.remoteHandshake.array(); // If the ByteBuffer contains 16 random bytes, and ends with // 0x0D 0x0A 0x0D 0x0A (or two CRLFs), then the client // handshake is complete for Draft 76 Client. if ((h.length &gt;= 20 &amp;&amp; h[h.length - 20] == DATA_CR &amp;&amp; h[h.length - 19] == DATA_LF &amp;&amp; h[h.length - 18] == DATA_CR &amp;&amp; h[h.length - 17] == DATA_LF)) { _readHandshake(new byte[] { h[h.length - 16], h[h.length - 15], h[h.length - 14], h[h.length - 13], h[h.length - 12], h[h.length - 11], h[h.length - 10], h[h.length - 9], h[h.length - 8], h[h.length - 7], h[h.length - 6], h[h.length - 5], h[h.length - 4], h[h.length - 3], h[h.length - 2], h[h.length - 1] }); // If the ByteBuffer contains 8 random bytes,ends with // 0x0D 0x0A 0x0D 0x0A (or two CRLFs), and the response // contains Sec-WebSocket-Key1 then the client // handshake is complete for Draft 76 Server. } else if ((h.length &gt;= 12 &amp;&amp; h[h.length - 12] == DATA_CR &amp;&amp; h[h.length - 11] == DATA_LF &amp;&amp; h[h.length - 10] == DATA_CR &amp;&amp; h[h.length - 9] == DATA_LF) &amp;&amp; new String(this.remoteHandshake.array(), UTF8_CHARSET).contains("Sec-WebSocket-Key1")) {// ************************ _readHandshake(new byte[] { h[h.length - 8], h[h.length - 7], h[h.length - 6], h[h.length - 5], h[h.length - 4], h[h.length - 3], h[h.length - 2], h[h.length - 1] }); // Consider Draft 75, and the Flash Security Policy // Request edge-case. } else if ((h.length &gt;= 4 &amp;&amp; h[h.length - 4] == DATA_CR &amp;&amp; h[h.length - 3] == DATA_LF &amp;&amp; h[h.length - 2] == DATA_CR &amp;&amp; h[h.length - 1] == DATA_LF) &amp;&amp; !(new String(this.remoteHandshake.array(), UTF8_CHARSET).contains("Sec")) || (h.length == 23 &amp;&amp; h[h.length - 1] == 0)) { _readHandshake(null); }else{ _readHandshake(null); } } private void _readHandshake(byte[] handShakeBody) throws IOException, NoSuchAlgorithmException { // byte[] handshakeBytes = this.remoteHandshake.array(); // String handshake = new String(handshakeBytes, UTF8_CHARSET); // TODO: Do some parsing of the returned handshake, and close connection // in received anything unexpected! this.handshakeComplete = true; boolean isConnectionReady = true; if (this.draft == WebSocket.Draft.DRAFT76) { if (handShakeBody == null) { isConnectionReady = true; } else{ byte[] challenge = new byte[] { (byte) (this.number1 &gt;&gt; 24), (byte) ((this.number1 &lt;&lt; 8) &gt;&gt; 24), (byte) ((this.number1 &lt;&lt; 16) &gt;&gt; 24), (byte) ((this.number1 &lt;&lt; 24) &gt;&gt; 24), (byte) (this.number2 &gt;&gt; 24), (byte) ((this.number2 &lt;&lt; 8) &gt;&gt; 24), (byte) ((this.number2 &lt;&lt; 16) &gt;&gt; 24), (byte) ((this.number2 &lt;&lt; 24) &gt;&gt; 24), this.key3[0], this.key3[1], this.key3[2], this.key3[3], this.key3[4], this.key3[5], this.key3[6], this.key3[7] }; MessageDigest md5 = MessageDigest.getInstance("MD5"); byte[] expected = md5.digest(challenge); for (int i = 0; i &lt; handShakeBody.length; i++) { if (expected[i] != handShakeBody[i]) { isConnectionReady = true; } } } } if (isConnectionReady) { this.readyState = WEBSOCKET_STATE_OPEN; // fire onOpen method this.onOpen(); } else { close(); } } private String _randomKey() { Random r = new Random(); long maxNumber = 4294967295L; long spaces = r.nextInt(12) + 1; int max = new Long(maxNumber / spaces).intValue(); max = Math.abs(max); int number = r.nextInt(max) + 1; if (this.number1 == 0) { this.number1 = number; } else { this.number2 = number; } long product = number * spaces; String key = Long.toString(product); int numChars = r.nextInt(12); for (int i = 0; i &lt; numChars; i++) { int position = r.nextInt(key.length()); position = Math.abs(position); char randChar = (char) (r.nextInt(95) + 33); // exclude numbers here if (randChar &gt;= 48 &amp;&amp; randChar &lt;= 57) { randChar -= 15; } key = new StringBuilder(key).insert(position, randChar).toString(); } for (int i = 0; i &lt; spaces; i++) { int position = r.nextInt(key.length() - 1) + 1; position = Math.abs(position); key = new StringBuilder(key).insert(position, "\u0020").toString(); } return key; } } ---------------------------------------------------------------------------- package com.example.test; import java.net.URI; import java.util.Random; import android.webkit.WebView; /** * The &lt;tt&gt;WebSocketFactory&lt;/tt&gt; is like a helper class to instantiate new * WebSocket instaces especially from Javascript side. It expects a valid * "ws://" URI. * * @author Animesh Kumar */ public class WebSocketFactory { /** The app view. */ WebView appView; /** * Instantiates a new web socket factory. * * @param appView * the app view */ public WebSocketFactory(WebView appView) { this.appView = appView; } public WebSocket getInstance(String url) { // use Draft75 by default return getInstance(url, WebSocket.Draft.DRAFT76); } public WebSocket getInstance(String url, WebSocket.Draft draft) { WebSocket socket = null; Thread th = null; try { socket = new WebSocket(appView, new URI(url), draft, getRandonUniqueId()); th = socket.connect(); return socket; } catch (Exception e) { //Log.v("websocket", e.toString()); if(th != null) { th.interrupt(); } } return null; } /** * Generates random unique ids for WebSocket instances * * @return String */ private String getRandonUniqueId() { return "WEBSOCKET." + new Random().nextInt(100); } } ------------------------------------------------------------- &lt;!DOCTYPE html&gt; &lt;html&gt; &lt;head&gt; &lt;meta charset="utf-8" /&gt; &lt;meta name="format-detection" content="telephone=no" /&gt; &lt;meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" /&gt; &lt;link rel="stylesheet" type="text/css" href="css/index.css" /&gt; &lt;title&gt;Hello World&lt;/title&gt; &lt;/head&gt; &lt;body&gt; &lt;script type="text/javascript" src="cordova-2.7.0.js"&gt;&lt;/script&gt; &lt;script type="text/javascript" src="js/index.js"&gt;&lt;/script&gt; &lt;script type="text/javascript" src="js/websocket.js"&gt;&lt;/script&gt; &lt;script type="text/javascript"&gt; var socket = new WebSocket('ws://192.168.1.3:8101/'); // push a message after the connection is established. socket.onopen = function() { socket.send('Hello World') }; // alerts message pushed from server socket.onmessage = function(msg) { console.log("TTTTT"+JSON.stringify(msg)); }; // alert close event socket.onclose = function() { alert('closed'); }; &lt;/script&gt; &lt;/body&gt; &lt;/html&gt; </code></pre> <p>From the script I am calling my functions.</p> <p>But when I check it on emulator it is showing that error.</p> <p>Please help me removing this error.</p> <p>Thanks.</p>
 

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