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    copied!<p>I think your app crashes because of a memory issue</p> <p>To confirm that it's a memory issue, sync your device with iTunes,and look in <code>~/Library/Logs/CrashReporter/MobileDevice/</code> for a files with <code>LowMemory</code> in their name. If you see <code>(jettisoned)</code> next to your app name, that confirms it was killed by iOS for using too much memory.</p> <p>The only other way an app could exit without leaving a crash report is if it <a href="http://developer.apple.com/library/ios/qa/qa1561/" rel="nofollow">erroneously called <code>exit()</code></a>. </p> <p>For more information, see "<a href="https://developer.apple.com/library/ios/qa/qa1747/" rel="nofollow">Debugging Deployed iOS Apps</a>", and "<a href="https://developer.apple.com/library/ios/technotes/tn2151/" rel="nofollow">Understanding and Analyzing iOS Application Crash Reports</a>".</p> <p><strong>EDIT</strong></p> <p>what does <strong>jettisoned</strong> means?</p> <p>It means the process was terminated because iOS needed memory:</p> <blockquote> <p>Memory usage of each process is reported in terms of number of memory pages, which as of this writing are 4KB each. <em>You will see "(jettisoned)" next to the name of any process terminated by iOS to free up memory</em>. If you see it next to your application's name, that confirms the application was terminated for using too much memory.</p> <p><a href="http://developer.apple.com/library/ios/#technotes/tn2151/_index.html" rel="nofollow">Documentation</a></p> </blockquote> <p>I would take a look at that technical note for some additional help. The documentation also points out the Instruments does not measure graphics memory use, and that requires special handling.</p>
 

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