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  1. POCorrect way to repeatedly blit to window DC?
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    copied!<p>I have put a procedure for capturing screenshots into memoryDC in a Winapi timer. I can successfully blit the said image to the window, but how would i do this repeatedly, lets say every 1-2 seconds?</p> <p>The currenct code i have can blit it 1-2 seconds at a time, but it wont blit it to the Window correctly (the image is misplaced).</p> <p>How shall i go about doing this?</p> <pre><code> #include &lt;windows.h&gt; #include &lt;iostream&gt; #include &lt;windowsx.h&gt; #define TIMERID 3232 /* Declare Windows procedure */ LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM); RECT rectangle{ 50, 50, 690, 409 }; /* Make the class name into a global variable */ char szClassName[ ] = "CodeBlocksWindowsApp"; HDC handle_WindowDC; HDC handle_MemoryDC; HDC handle_ScreenDC; //BITMAP bitmap; HBITMAP handle_Bitmap; int x, y; HWND hand; int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow) { HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */ /* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX); /* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default colour as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND; /* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&amp;wincl)) return 0; /* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "Code::Blocks Template Windows App", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 1600, /* The programs width */ 900, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ ); /* Make the window visible on the screen */ ShowWindow (hwnd, nCmdShow); SetTimer(hwnd, TIMERID, 1000, (TIMERPROC)NULL); /* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&amp;messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&amp;messages); /* Send message to WindowProcedure */ DispatchMessage(&amp;messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; } /* This function is called by the Windows function DispatchMessage() */ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_CREATE:{ } //hand = CreateWindowEx(NULL, "STATIC", "", SS_BITMAP|WS_VISIBLE, 500,300, 640 ,360 , hwnd, HMENU(IDCSTATIC_BITMAP), GetModuleHandle(NULL), NULL); } break; case WM_TIMER: switch(LOWORD(wParam)){ case TIMERID:{ //MessageBox(NULL,NULL,NULL,NULL); handle_ScreenDC = GetDC(NULL); handle_MemoryDC = CreateCompatibleDC(handle_ScreenDC); x = GetDeviceCaps(handle_ScreenDC, HORZRES); y = GetDeviceCaps(handle_ScreenDC, VERTRES); handle_Bitmap = CreateCompatibleBitmap(handle_ScreenDC, 640, 360); SelectObject(handle_MemoryDC, handle_Bitmap); StretchBlt(handle_MemoryDC, 0, 0, 640, 360, handle_ScreenDC, 0, 0, x, y, SRCCOPY); UpdateWindow(hwnd); BitBlt(handle_WindowDC, 50, 50, x, y, handle_MemoryDC, 0, 0, SRCCOPY); } break; }break; case WM_PAINT:{ PAINTSTRUCT paintstruct; handle_WindowDC = BeginPaint(hwnd, &amp;paintstruct); //BitBlt(handle_WindowDC, 50, 50, x, y, handle_MemoryDC, 0, 0, SRCCOPY); EndPaint(hwnd, &amp;paintstruct); } break; case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; case WM_LBUTTONDOWN:{ std::cout &lt;&lt;"\nx: " &lt;&lt; GET_X_LPARAM(lParam) &lt;&lt; "\ny: " &lt;&lt; GET_Y_LPARAM(lParam); tagPOINT point; point.x = GET_X_LPARAM(lParam); point.y = GET_Y_LPARAM(lParam); if( PtInRect(&amp;rectangle, point)){ int x, y; x = 2.5*(point.x - 50); y = 2.5*(point.y - 50); //I juse use setcursorpos for now, but when connecting to server.exe i will do a send() and send x,y coordinates along with //a click or rightclick, or whatever. SetCursorPos(x, y); } } break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); } return 0; } </code></pre>
 

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