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    copied!<p>I`m using this:</p> <pre><code>//Global player var Player = {}; var videoDiv = document.getElementById('videoDiv'); if(url.search("youtube") &gt;= 0){ videoDiv.innerHTML = '&lt;video width="480" height="270" id="videoPlayer"&gt;&lt;source type="video/youtube" src="'+url+'" /&gt;&lt;/video&gt;'; }else{ videoDiv.innerHTML = '&lt;video width="480" height="270" id="videoPlayer" src="'+url+'" /&gt;'; } $('video').mediaelementplayer({ success: function(media, node, playerElement) { Player = playerElement.media; //console.log('mode: ' + media.pluginType); Player.addEventListener("timeupdate", function( event ) { if(Player.paused) return; Editor.setTime(Math.round(Player.currentTime)); }); Player.addEventListener("seeked", function( event ) { Editor.setTime(Math.round(Player.currentTime)); }); Player.addEventListener("progress", function( event ) { if(Player.paused) return; console.log('currentTime '+Player.currentTime); console.log('progress '+Player.buffered.length); var count = Player.buffered.length; for(i=0;i&lt;count;i++){ console.log('start ',Player.buffered.start(i),'end ',Player.buffered.end(i)); } }); Player.addEventListener("load", function( event ) { console.log(event); }); Player.addEventListener("error", function( event ) { console.log(event); }); Player.addEventListener("playing", function( event ) { console.log(event); }); Player.addEventListener("canplay", function( event ) { console.log(event); }); Player.addEventListener("loadeddata", function( event ) { console.log(event); }); } }); // You can access the Player obj outside the function scope, because it is global // But only after the player has been loaded! </code></pre> <p>HTML:</p> <pre><code>&lt;div id="videoDiv" style="width: 360px; height: 300px;" &gt;&lt;/div&gt; </code></pre>
 

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