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  1. POiOS app compiled as static library
    text
    copied!<p>I'm about to customize a project for several clients. The project uses CocoaPods and Storyboard. Since i'm expecting to fix some bugs and make some changes in the UI for each client along the way, I want to organize the projects like so: 1. Turn the starting iOS app into a compiled Static Library (somehow) 2. Create the new customized app. Link it to the Static Library. 3. Copy the original Storyboard into the new customized App.</p> <p>Now in the "new" storyboard I can apply changes according to the client needs. Every ViewController in the Storyboard references as Custom Class has a class defined in the original app (now the compiled static library). This way I can always replace or extend original classes and set the new one to be the Custom Class of my ViewControllers in the storyboard.</p> <p>It sounds good to me. But I can't get it working. 1. I managed to create a static library out of the original iOS app adding a secondary target to the project as Static Library. After struggling with headers search path, flags and linking frameworks I got it compiled (with LOT'S of warnings) 2. I created a new Project and linked the static library but can't get it compiled. </p> <p>My Question is. 1. Am I doing this the right way? 2. If I have a static library with related header files and I create another static library that uses the previous. If I want to use the second created library into a new project, do I have to link it against both libraries and header files? </p>
 

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