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  1. POVideo Camera and Stage3D on Mobile Adobe Flash AIR. Augmented-Reality on AIR
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    copied!<h1>Quick Question</h1> <p>How to show webcam rapidly on Adobe AIR application with Stage3D?</p> <hr> <h1>Detailed question</h1> <h2>About</h2> <p>My goal is to create prototype of AR (Augmentation Reality) mobile application. I have chosen Adobe Flash AIR for good 3D graphics support on mobile and AIR apps easy to porting to many mobile platforms (iOS, Android, Blackberry Playbook).</p> <h2>Purpose</h2> <p>I want to show up complex 3D model (so i need to use Stage3D). And underneath a video from Front Camera. As usual AR application.</p> <h3>Here is examples</h3> <p><a href="http://www.augmentedplanet.com/wp-content/uploads/2009/11/AR-Dungeons-Challenge.JPG" rel="nofollow noreferrer">http://www.augmentedplanet.com/wp-content/uploads/2009/11/AR-Dungeons-Challenge.JPG</a></p> <p><img src="https://www.telepresenceoptions.com/images/augmented-reality-toys1.jpg" alt=""></p> <h2>Problem</h2> <p>Stage3D not transparent at all so i can't use StageVideo for the rapid showing of content of Camera, because StageVideo doesn't seen under Stage3D.</p> <h2>So</h2> <p>And only decision i have found - it's to create flat surface with dynamic texture updating.</p> <p>Here is <a href="http://forum.starling-framework.org/topic/integrate-a-webcamvideo-with-starling" rel="nofollow noreferrer">example of integration of webcamvideo with Starling Framework (Stage3D)</a>. But with many ordinary mobile devices we get such a big texture updating (almost as size of screen resolution), that any app will fall down to low fps or even crashes down. What i have done on my Galaxy Note for example. With 320x200 texture size it's has fairly good performance but look ugly at AR app.</p> <p>So is any brilliant solution for create AR on AIR? Is anybody got same challenge?</p>
 

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