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    copied!<p>I just had the same problem on a project I was working on. It turned out that I was loading a lot of images and sounds and causing the app to run out of memory while trying to instantiate an Activity. Does your program use a lot of memory-intensive assets? Can you reduce their sizes at all?</p> <p>In my case, the LogCat had a stack trace in green (INFO-level logging) immediately before the <code>Fatal signal 11 (SIGSEGV)</code> line. The stack trace was an <code>OutOfMemoryException</code> while the app was loading assets for an <code>Activity</code> I was starting up. So I pulled up my drawables (my program had a lot of them), edited them to reduce their file size, and tried again. The bug went away. You can see if your LogCat output looks like mine to see if you have a similar issue:</p> <pre><code>01-15 05:20:40.462: E/dalvikvm-heap(4513): Out of memory on a 3145744-byte allocation. 01-15 05:20:40.462: I/dalvikvm(4513): "main" prio=5 tid=1 RUNNABLE 01-15 05:20:40.462: I/dalvikvm(4513): | group="main" sCount=0 dsCount=0 obj=0x4158b6a0 self=0x41001a60 01-15 05:20:40.462: I/dalvikvm(4513): | sysTid=4513 nice=0 sched=0/0 cgrp=apps handle=1074673744 01-15 05:20:40.462: I/dalvikvm(4513): | schedstat=( 0 0 0 ) utm=41 stm=20 core=1 01-15 05:20:40.462: I/dalvikvm(4513): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 01-15 05:20:40.462: I/dalvikvm(4513): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:592) 01-15 05:20:40.462: I/dalvikvm(4513): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:445) 01-15 05:20:40.462: I/dalvikvm(4513): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:781) 01-15 05:20:40.462: I/dalvikvm(4513): at android.content.res.Resources.loadDrawable(Resources.java:1963) 01-15 05:20:40.462: I/dalvikvm(4513): at android.content.res.Resources.getDrawable(Resources.java:672) 01-15 05:20:40.462: I/dalvikvm(4513): at com.kbi.speeddraw.lite.game.drawables.character.ExplodingCharacterDrawable.&lt;init&gt;(ExplodingCharacterDrawable.java:27) &lt;!-- snip --&gt; 01-15 05:20:40.462: I/dalvikvm(4513): at com.kbi.gameengine.api.gameactivity.GameActivity.onCreate(GameActivity.java:80) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.Activity.performCreate(Activity.java:5048) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1094) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2052) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2113) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.ActivityThread.access$700(ActivityThread.java:139) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1224) 01-15 05:20:40.472: I/dalvikvm(4513): at android.os.Handler.dispatchMessage(Handler.java:99) 01-15 05:20:40.472: I/dalvikvm(4513): at android.os.Looper.loop(Looper.java:137) 01-15 05:20:40.472: I/dalvikvm(4513): at android.app.ActivityThread.main(ActivityThread.java:4918) 01-15 05:20:40.472: I/dalvikvm(4513): at java.lang.reflect.Method.invokeNative(Native Method) 01-15 05:20:40.472: I/dalvikvm(4513): at java.lang.reflect.Method.invoke(Method.java:511) 01-15 05:20:40.472: I/dalvikvm(4513): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1004) 01-15 05:20:40.472: I/dalvikvm(4513): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:771) 01-15 05:20:40.472: I/dalvikvm(4513): at dalvik.system.NativeStart.main(Native Method) 01-15 05:20:40.472: A/libc(4513): Fatal signal 11 (SIGSEGV) at 0x00000be0 (code=1), thread 4513 (.speeddraw.lite) 01-15 05:20:40.472: A/libc(4513): Fatal signal 11 (SIGSEGV) at 0x00180500 (code=1), thread 4527 (.speeddraw.lite) </code></pre>
 

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