Note that there are some explanatory texts on larger screens.

plurals
  1. PO
    text
    copied!<ol> <li>If you don't have Visual C++ Express Edition (VCEE), download and install <a href="http://msdn.microsoft.com/vstudio/express/visualc/default.aspx" rel="nofollow noreferrer">VCEE</a>.</li> <li>The default install of Visual C++ Express Edition builds for the .Net platform. We'll need to build for the Windows platform since OpenGL and GLUT are not yet fully supported under .Net. For this we need the Microsoft Platform SDK. (If you're using an older version of VCEE, download and install the <a href="http://www.microsoft.com/downloads/details.aspx?familyid=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5" rel="nofollow noreferrer">Microsoft Platform SDK</a>. Visual C++ Express Edition will need to be configured to build for Windows platform. All these instructions are available <a href="http://msdn.microsoft.com/en-us/library/ms235626(VS.80).aspx" rel="nofollow noreferrer">here</a>.)</li> <li>If you don't have GLUT, download and unzip Nate Robin's <a href="http://www.xmission.com/~nate/glut.html" rel="nofollow noreferrer">Windows port of GLUT</a>.</li> <li>Add <strong>glut.h</strong> to your <em>Platform SDK/include/GL/</em> directory</li> <li>Link the project with <strong>glut.lib</strong>. (Go to VCEE <em>Project Properties -> Additional Linker Directories</em> and add the directory which has <strong>glut.lib</strong>.</li> <li>Add <strong>glut.dll</strong> to the <em>Windows/System32</em> directory, so that all programs using GLUT can find it at runtime.</li> </ol> <p>Your program which uses GLUT or OpenGL should compile under Visual C++ Express Edition now.</p>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload