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  1. POCocos2D-x game fresh off the Play Store can't even open
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    copied!<p>I just finished my first cocos2d-x game. I've tested it on my GNexus 4.1 and other lower devices, including tablets. However, when bought and downloaded to a Nexus 7, it won't even open. It's running 4.2, could that be the issue? Any help would be appreciated. crash report:</p> <pre><code>java.lang.ExceptionInInitializerError at java.lang.Class.newInstanceImpl(Native Method) at java.lang.Class.newInstance(Class.java:1319) at android.app.Instrumentation.newActivity(Instrumentation.java:1054) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2097) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2230) at android.app.ActivityThread.access$600(ActivityThread.java:141) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1234) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:5039) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.UnsatisfiedLinkError: Cannot load library: soinfo_relocate(linker.cpp:975): cannot locate symbol "__exidx_end" referenced by "libgame.so"... at java.lang.Runtime.loadLibrary(Runtime.java:371) at java.lang.System.loadLibrary(System.java:535) at com.penguinproductions.classiclightcycles.&lt;clinit&gt;(classiclightcycles.java:107) ... 15 more </code></pre>
 

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