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  1. POEmulator not running OpenGL app which messages "Unfortunately, OpenGL ES 2.0 Basic has stopped"
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    copied!<p>I have obtained an example of OpenGl through <a href="http://developer.android.com/training/graphics/opengl/index.html" rel="noreferrer">the developer site.</a></p> <p>My problem is that it doesn't run the application.</p> <p>Here is my logcat:</p> <pre><code>10-17 14:43:12.574: E/Trace(684): error opening trace file: No such file or directory (2) 10-17 14:43:13.523: D/libEGL(684): Emulator without GPU support detected. Fallback to software renderer. 10-17 14:43:13.523: D/libEGL(684): loaded /system/lib/egl/libGLES_android.so 10-17 14:43:13.573: I/Choreographer(684): Skipped 44 frames! The application may be doing too much work on its main thread. 10-17 14:43:13.643: D/gralloc_goldfish(684): Emulator without GPU emulation detected. 10-17 14:43:13.653: W/dalvikvm(684): threadid=11: thread exiting with uncaught exception (group=0x40a13300) 10-17 14:43:13.653: E/AndroidRuntime(684): FATAL EXCEPTION: GLThread 78 10-17 14:43:13.653: E/AndroidRuntime(684): java.lang.IllegalArgumentException: No configs match configSpec 10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863) 10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024) 10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401) 10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 10-17 14:43:14.233: I/Choreographer(684): Skipped 83 frames! The application may be doing too much work on its main thread. 10-17 14:43:16.963: I/Choreographer(684): Skipped 260 frames! The application may be doing too much work on its main thread. 10-17 14:43:16.963: I/Process(684): Sending signal. PID: 684 SIG: 9 </code></pre> <p>What I have tried:</p> <ul> <li>I searched online and found someone able to do it by setting up GPU emulation as yes</li> <li>Updated my AVD emulator</li> </ul> <p>How my emulator is setup:</p> <ul> <li>Target-4.1.2. - API Level 16</li> <li>ARM(armeabi-v7a)</li> <li>Size: 1000mib</li> <li>Skin: Default(WVGA800)</li> <li>Hardware: MaxVm:48 ; Abstracted LCD density:240; Device ram size:512; GPU emulation:yes;</li> </ul> <p>Can someone help me fix this issue?</p> <p>I want to add that I am using Eclipse and I tried re-installing everything(Eclipse and SDK) still no luck.</p>
 

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