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  1. POCannot Debug on Device - closes after splash screen
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    copied!<p>I have been trying to get a new machine set up for iPhone development with a new developer account, and have run into a total wall when building / debugging on device. I've gone through all of the official steps to get my certificates and profiles all set up. And everything "seems" to be in order (not my first rodeo).</p> <p>However, when building on the device the app (blank test app) will display the splash screen and immediately exit (no Xcode output), without ever touching any of my code. Digging into the Device console I get the following trace:</p> <pre><code>TestProject[1029] &lt;Notice&gt;: MS:Notice: Installing: com.fadetocode.TestProject [TestProject] (675.00) TestProject[1029] &lt;Notice&gt;: MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Activator.dylib TestProject[1029] &lt;Notice&gt;: MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/NoAccSplash.dylib TestProject[1029] &lt;Warning&gt;: MS:Warning: nil class argument TestProject[1029] &lt;Notice&gt;: MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/PhotoAlbumsPlus.dylib com.apple.launchd[1] &lt;Notice&gt;: (UIKitApplication:com.fadetocode.TestProject[0xc90f]) Bug: launchd_core_logic.c:3730 (25147):3 com.apple.launchd[1] &lt;Notice&gt;: (UIKitApplication:com.fadetocode.TestProject[0xc90f]) Assuming job exited: &lt;rdar://problem/5020256&gt;: 10: No child processes com.apple.launchd[1] &lt;Warning&gt;: (UIKitApplication:com.fadetocode.TestProject[0xc90f]) Job appears to have crashed: Segmentation fault: 11 com.apple.launchd[1] &lt;Warning&gt;: (UIKitApplication:com.fadetocode.TestProject[0xc90f]) Throttling respawn: Will start in 2147483645 seconds SpringBoard[860] &lt;Warning&gt;: Application 'TestProject' exited abnormally with signal 11: Segmentation fault: 11 com.apple.debugserver-64[1018] &lt;Warning&gt;: 1 [03fa/1303]: error: ::read ( 4, 0x2ff819d4, 1024 ) =&gt; -1 err = Bad file descriptor (0x00000009) </code></pre> <p>Additionally, I can then launch the app manually on the device and it works perfectly. And I have used this device in the past for development (about 6 months ago) without any issues.</p> <p>My setup is thus:</p> <ul> <li><p>Device: iPod touch 4th gen (jailbroken) with version 5.0.1</p></li> <li><p>Base SDK: 5.1</p></li> <li><p>Deployment target: 5.0</p></li> <li><p>Xcode: 4.4.1</p></li> </ul>
 

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