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    copied!<p>Aggregated List of Libraries</p> <ul> <li><a href="http://www.boost.org/doc/libs/release/doc/html/boost_asio.html" rel="noreferrer">Boost.Asio</a> is really good.</li> <li><a href="http://think-async.com/Asio/" rel="noreferrer">Asio</a> is also available as a stand-alone library.</li> <li><a href="http://www.cs.wustl.edu/~schmidt/ACE.html" rel="noreferrer">ACE</a> is also good, a bit more mature and has a <a href="https://rads.stackoverflow.com/amzn/click/0201604647" rel="noreferrer">couple</a> of <a href="https://rads.stackoverflow.com/amzn/click/0201795256" rel="noreferrer">books</a> to support it.</li> <li><a href="http://cpp-netlib.org/index.html" rel="noreferrer">C++ Network Library</a></li> <li><a href="http://pocoproject.org/" rel="noreferrer">POCO</a></li> <li><a href="http://www.qt.io/developers/" rel="noreferrer">Qt</a></li> <li><a href="http://www.jenkinssoftware.com/" rel="noreferrer">Raknet</a></li> <li><a href="http://www.zeromq.org/" rel="noreferrer">ZeroMQ</a> (C++)</li> <li><a href="http://nanomsg.org/" rel="noreferrer">nanomsg</a> (C Library)</li> <li><a href="https://github.com/nanomsg/nng" rel="noreferrer">nng</a> (C Library)</li> <li>Berkeley Sockets</li> <li><a href="http://libevent.org/" rel="noreferrer">libevent</a></li> <li><a href="http://apr.apache.org/" rel="noreferrer">Apache APR</a></li> <li><a href="https://github.com/glycerine/yield" rel="noreferrer">yield</a></li> <li>Winsock2(Windows only)</li> <li><a href="http://code.google.com/p/wvstreams/" rel="noreferrer">wvstreams</a></li> <li><a href="https://zeroc.com/" rel="noreferrer">zeroc</a></li> <li><a href="http://curl.haxx.se/libcurl/" rel="noreferrer">libcurl</a></li> <li><a href="https://github.com/libuv/libuv" rel="noreferrer">libuv</a> (Cross-platform C library)</li> <li><a href="http://www.sfml-dev.org/tutorials/2.3/#network-module" rel="noreferrer">SFML's Network Module</a></li> <li><a href="https://github.com/microsoft/cpprestsdk" rel="noreferrer">C++ Rest SDK (Casablanca)</a></li> <li><a href="http://www.deltavsoft.com/doc/rcf_user_guide/Intro.html#rcf_user_guide.Intro.WhatIsRcf" rel="noreferrer">RCF</a></li> <li><a href="https://github.com/corvusoft/restbed" rel="noreferrer">Restbed (HTTP Asynchronous Framework)</a></li> <li><a href="http://github.com/zenol/sednl" rel="noreferrer">SedNL</a></li> <li><a href="https://www.libsdl.org/projects/SDL_net/" rel="noreferrer">SDL_net</a></li> <li><a href="http://www.prismtech.com/vortex/vortex-opensplice" rel="noreferrer">OpenSplice|DDS</a></li> <li><a href="http://facil.io" rel="noreferrer">facil.io</a> (C, with optional HTTP and Websockets, Linux / BSD / macOS)</li> <li><a href="https://developer.gnome.org/gio/stable/gio-gnetworking.h.html" rel="noreferrer">GLib Networking</a></li> <li><a href="http://www.grpc.io/" rel="noreferrer">grpc</a> from Google</li> <li><a href="https://github.com/ValveSoftware/GameNetworkingSockets" rel="noreferrer">GameNetworkingSockets</a> from Valve</li> </ul>
 

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