Note that there are some explanatory texts on larger screens.

plurals
  1. POtrouble running smooth animation in thread only when using key listener
    text
    copied!<p>first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own.</p> <p>i want to play the animation only when i'm moving my sprite.</p> <p>in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer.</p> <p>the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping.</p> <p>i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth.</p> <p>if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated.</p> <p>i already looked at this <a href="https://stackoverflow.com/questions/8762305/java-a-moving-animation-sprite">Java a moving animation (sprite)</a> obviously we were doing the same tutorial. but i feel my problem is slightly different.</p> <p>p.s. sorry for the typos.</p> <pre><code>import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.ImageIcon; public class KeyTest extends Core implements KeyListener { public static void main(String[] args){ new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init(){ super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages(){ background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); t1 = new animationThread(); t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e){ int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_ESCAPE){ stop(); } if(keyCode == KeyEvent.VK_RIGHT){ player1.setVelocityX(0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1); th1.start(); }catch(Exception ex){System.out.println("noooo");} } if(keyCode == KeyEvent.VK_LEFT){ player1.setVelocityX(-0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1); th1.start(); }catch(Exception ex){System.out.println("noooo");} } if(keyCode == KeyEvent.VK_DOWN){ player1.setVelocityY(0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1); th1.start(); }catch(Exception ex){System.out.println("noooo");} } if(keyCode == KeyEvent.VK_UP){ player1.setVelocityY(-0.3f); try{ t1.setRunning(true); Thread th1 = new Thread(t1);; th1.start(); }catch(Exception ex){System.out.println("noooo");} }else{ e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e){ int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT){ player1.setVelocityX(0); try{ this.t1.setRunning(false); }catch(Exception ex){} } if(keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN){ player1.setVelocityY(0); try{ this.t1.setRunning(false); }catch(Exception ex){} }else{ e.consume(); } } //last method from interface public void keyTyped(KeyEvent e){ e.consume(); } //draw public void draw(Graphics2D g){ Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed){ player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } public class animationThread implements Runnable{ String name; volatile boolean playing; Sprite a; //constructor takes input from keyboard public animationThread(){ } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while(getRunning()){ long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; a.startAnimation(timePassed); } } public String getName(){ return name; } public void setAnimation(Sprite a){ this.a=a; } public void setName(String name){ this.name=name; } public synchronized void setRunning(boolean running){ this.playing = running; } public synchronized boolean getRunning(){ return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() &gt; 1) { movieTime += timePassed; if (movieTime &gt;= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime &gt; getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x &lt; modes.length; x++) { for (int y = 0; y &lt; goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI &amp;&amp; m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI &amp;&amp; m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN &amp;&amp; m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN &amp;&amp; m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null &amp;&amp; vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } } </code></pre>
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload